// Use this for initialization void Start() { Indanger = 0; BGM = 0; m_Player = GetComponentInChildren <FirstPersonControllerNew>().gameObject.transform; PlayerInfo = m_Player.gameObject.GetComponent <FirstPersonControllerNew>(); if (Scenen == 1) { UI_Console.Instance.hideALLUI(); } if (Scenen == 2) { Invoke("InvokeTheLogPanel", 1); UI_Console.Instance.UpdateMissionText("调查殖民地"); UI_Console.Instance.UpdateLogText("已成功进入殖民地\n正在扫描搜索附近单位"); UI_Console.Instance.UpdateLogText("位于殖民地中央的是用于远距离信号传输的增强器装置, 是本殖民地的数据中心,很可能与阻止这一切有关,我们要设法到达位于塔顶的AI控制中心.", 0.5f, 9f); } PlayerInfo.n_Laser = PlayerPrefs.GetFloat("n_Laser", 300); PlayerInfo.n_ShootGun = PlayerPrefs.GetInt("n_ShootGun", 30); PlayerInfo.n_Snipe = PlayerPrefs.GetInt("n_Snipe", 30); Favor = PlayerPrefs.GetInt("Favor", 0); UI_Console.Instance.Journal.text = PlayerPrefs.GetString("n_JournalList", "JournalListContents"); }
public void Relive() { FirstPersonControllerNew m_player = StaffMain.GetComponentInChildren <FirstPersonControllerNew>(); m_player.Relive(); PlayerInfo.n_Laser = PlayerPrefs.GetInt("n_Laser", 300); PlayerInfo.n_ShootGun = PlayerPrefs.GetInt("n_ShootGun", 30); PlayerInfo.n_Snipe = PlayerPrefs.GetInt("n_Snipe", 30); for (int i = 0; i < m_UFO.Length; i++) { if (m_UFO[i] != null) { //print(m_UFO[i].transform.name); m_UFO[i].Degree = 0; m_UFO[i].m_state = EnemyUFO.State.Patrol; } } for (int i = 0; i < m_Soldier.Length; i++) { if (m_Soldier[i] != null) { //print(m_Soldier[i].transform.parent.name); m_Soldier[i].Degree = 0f; m_Soldier[i].m_State = EnemySoldier.State.Patrol; } } for (int i = 0; i < m_Cannon.Length; i++) { if (m_Cannon[i] != null) { //print(m_Cannon[i].transform.parent.name); m_Cannon[i].Detected = false; } } }
// Use this for initialization void Start() { ShipComeIn(); PlayerInfo = GetComponentInChildren <FirstPersonControllerNew>(); }
private void Awake() { m_player = GameObject.FindGameObjectWithTag("MainCharacter").GetComponent <FirstPersonControllerNew>(); }
// Use this for initialization // Use this for initialization void Start() { m_target = Vector3.zero; m_player = GameObject.FindGameObjectWithTag("MainCharacter").GetComponent <FirstPersonControllerNew>(); }
private void Start() { m_player = GameObject.FindGameObjectWithTag("MainCharacter").GetComponent <FirstPersonControllerNew>(); Timer = AttackColdDown; }