public void ExecuteInFixed() { myBoss.MyRigidbody2D.MovePosition(Vector2.MoveTowards(myBoss.transform.position, myBoss.NextPosition, myBoss.MovementSpeed * Time.deltaTime)); myBoss.Flip(myBoss.NextPosition - myBoss.transform.position); }
public void ExecuteInFixed() { myBoss.Flip(myBoss.Target.transform.position - myBoss.transform.position); }
public void ExecuteInFixed() { myBoss.MyRigidbody2D.velocity = myBoss.ChargeDirection; myBoss.Flip(myBoss.MyRigidbody2D.velocity); }