public void Show(BaseEnemy enemy) { var isEnemyOnScreen = enemy.X >= Camera.Main.X - Camera.Main.OrthogonalWidth / 2 && enemy.X <= Camera.Main.X + Camera.Main.OrthogonalWidth / 2 && enemy.Y >= Camera.Main.Y - Camera.Main.OrthogonalHeight / 2 && enemy.Y <= Camera.Main.Y + Camera.Main.OrthogonalHeight / 2; Visible = isEnemyOnScreen; if (Visible) { var minMaxX = (CameraZoomManager.OriginalOrthogonalWidth - GetAbsoluteWidth()) / 2; var minMaxY = (CameraZoomManager.OriginalOrthogonalHeight - GetAbsoluteHeight()) / 2; var newX = (enemy.X - Camera.Main.X) * CameraZoomManager.GumCoordOffset; var newY = (enemy.Y - Camera.Main.Y + enemy.SpriteInstance.Height / 2) * CameraZoomManager.GumCoordOffset + GetAbsoluteHeight() / 2; X = MathHelper.Clamp(newX, -minMaxX, minMaxX); Y = MathHelper.Clamp(newY, -minMaxY, minMaxY); EnemyName = enemy.DisplayName; HealthDisplay.AttributeText = $"{enemy.HealthRemaining:##0} / {enemy.MaximumHealth:##0}"; SpeedDisplay.AttributeText = $"{enemy.EffectiveSpeed:##0}"; PiercingResist.SetResistanceText(enemy.EffectivePiercingResist); BombardResist.SetResistanceText(enemy.EffectiveBombardResist); ChemicalResist.SetResistanceText(enemy.EffectiveChemicalResist); FireResist.SetResistanceText(enemy.EffectiveFireResist); FrostResist.SetResistanceText(enemy.EffectiveFrostResist); ElectricResist.SetResistanceText(enemy.EffectiveElectricResist); } }
public string toString() { var toString = ""; if (!String.IsNullOrEmpty(Name)) { toString += Name + "\r\n"; } if (Quality != 0) { toString += Quality.ToString() + "\r\n"; } if (ItemLevel != 0) { toString += "Item Level " + ItemLevel + "\r\n"; } if (Armor > 0) { toString += Slot.ToString() + ":" + ArmorType.ToString() + "\r\n"; toString += Armor + " Armor\r\n"; } else { toString += Slot.ToString() + "\r\n"; } if (Strength > 0) { toString += "+" + Strength.ToString() + " Strength" + "\r\n"; } if (Agility > 0) { toString += "+" + Agility.ToString() + " Agility" + "\r\n"; } if (Intellect > 0) { toString += "+" + Intellect.ToString() + " Intellect" + "\r\n"; } if (Stamina > 0) { toString += "+" + Stamina.ToString() + " Stamina" + "\r\n"; } if (Spirit > 0) { toString += "+" + Spirit.ToString() + " Spirit" + "\r\n"; } if (ArcaneResist > 0) { toString += "+" + ArcaneResist.ToString() + " Arcane Resistance" + "\r\n"; } if (FireResist > 0) { toString += "+" + FireResist.ToString() + " Fire Resistance" + "\r\n"; } if (NatureResist > 0) { toString += "+" + NatureResist.ToString() + " Nature Resistance" + "\r\n"; } if (FrostResist > 0) { toString += "+" + FrostResist.ToString() + " Frost Resistance" + "\r\n"; } if (ShadowResist > 0) { toString += "+" + ShadowResist.ToString() + " Shadow Resistance" + "\r\n"; } if (Classes != 0) { toString += ((Class)Classes).ToString() + "\r\n"; } if (SpellCrit > 0) { toString += "Improves your chance to get a critical strike with spells by " + SpellCrit + "%.\r\n"; } if (SpellPower > 0) { toString += "Increases damage and healing done by magical spells and effects by up to " + SpellPower + ".\r\n"; } if (SpellHit > 0) { toString += "Improves your chance to hit with spells by " + SpellHit + "%.\r\n"; } if (SpellPen > 0) { toString += "Decreases the magical resistances of your spell targets by " + SpellPen + ".\r\n"; } if (ManaRegen > 0) { toString += "Restores " + ManaRegen + " mana per 5 sec.\r\n"; } if (ItemSet != 0) { toString += ModelHelper.GetEnumDescription(ItemSet); } return(toString); }