private void Start()
    {
        kb          = GetComponent <FPSKinematicBody>();
        groundCheck = GetComponent <FPSGroundCheck>();
        playerStats = GetComponent <PlayerStats>();
        grapple     = GetComponent <Grapple>();

        ConvertDecelerationPercentToUsableConstant();
        CalculateHorizontalBoostYOffset();
    }
    private void Start()
    {
        GameObject player = GameObject.Find("player");

        groundCheck   = player.GetComponent <FPSGroundCheck>();
        kinematicBody = player.GetComponent <FPSKinematicBody>();

        bobOffset    /= 100f;
        breathOffset /= 100f;
        delayOffset  /= 10f;
    }
Exemple #3
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 private void Start()
 {
     movement    = GetComponent <FPSMovement>();
     groundCheck = GetComponent <FPSGroundCheck>();
     grapple     = GetComponent <Grapple>();
 }
Exemple #4
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 private void Start()
 {
     objectCollider = GetComponent <Collider>();
     colliders      = FindObjectsOfType <Collider>();
     groundCheck    = GetComponent <FPSGroundCheck>();
 }