private void Start() { kb = GetComponent <FPSKinematicBody>(); groundCheck = GetComponent <FPSGroundCheck>(); playerStats = GetComponent <PlayerStats>(); grapple = GetComponent <Grapple>(); ConvertDecelerationPercentToUsableConstant(); CalculateHorizontalBoostYOffset(); }
private void Start() { GameObject player = GameObject.Find("player"); groundCheck = player.GetComponent <FPSGroundCheck>(); kinematicBody = player.GetComponent <FPSKinematicBody>(); bobOffset /= 100f; breathOffset /= 100f; delayOffset /= 10f; }
private void Start() { movement = GetComponent <FPSMovement>(); groundCheck = GetComponent <FPSGroundCheck>(); grapple = GetComponent <Grapple>(); }
private void Start() { objectCollider = GetComponent <Collider>(); colliders = FindObjectsOfType <Collider>(); groundCheck = GetComponent <FPSGroundCheck>(); }