private static extern FMOD_RESULT INTERNAL_FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype);
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 public static FMOD_RESULT FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype) => pFMOD_Channel_GetLoopPoints(channel, loopstart, loopstarttype, loopend, loopendtype);
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 public abstract FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused);
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 public static FMOD_RESULT FMOD_Channel_SetPan(FMOD_CHANNEL *channel, Single pan) => pFMOD_Channel_SetPan(channel, pan);
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 public static FMOD_RESULT FMOD_Channel_GetPosition(FMOD_CHANNEL *channel, UInt32 *position, FMOD_TIMEUNIT postype) => pFMOD_Channel_GetPosition(channel, position, postype);
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 public static FMOD_RESULT FMOD_Channel_GetMode(FMOD_CHANNEL *channel, FMOD_MODE *mode) => pFMOD_Channel_GetMode(channel, mode);
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 public static FMOD_RESULT FMOD_Channel_IsPlaying(FMOD_CHANNEL *channel, Boolean *isplaying) => pFMOD_Channel_IsPlaying(channel, isplaying);
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 public static extern FMOD_RESULT FMOD_Channel_GetVolume(FMOD_CHANNEL *channel, Single *volume);
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 public static FMOD_RESULT FMOD_Channel_GetVolume(FMOD_CHANNEL *channel, Single *volume) => pFMOD_Channel_GetVolume(channel, volume);
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 public static extern FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused);
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 public static FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused) => pFMOD_Channel_GetPaused(channel, paused);
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 public static FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel) => pFMOD_Channel_Stop(channel);
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 public static extern FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel);
 public override sealed FMOD_RESULT FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype) => INTERNAL_FMOD_Channel_GetLoopPoints(channel, loopstart, loopstarttype, loopend, loopendtype);
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 public static FMOD_RESULT FMOD_Channel_GetMute(FMOD_CHANNEL *channel, Boolean *mute) => pFMOD_Channel_GetMute(channel, mute);
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 public static extern FMOD_RESULT FMOD_Channel_GetVolumeRamp(FMOD_CHANNEL *channel, Boolean *ramp);
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 public static extern FMOD_RESULT FMOD_Channel_GetMode(FMOD_CHANNEL *channel, FMOD_MODE *mode);
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 public static FMOD_RESULT FMOD_Channel_GetVolumeRamp(FMOD_CHANNEL *channel, Boolean *ramp) => pFMOD_Channel_GetVolumeRamp(channel, ramp);
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 public static extern FMOD_RESULT FMOD_Channel_IsPlaying(FMOD_CHANNEL *channel, Boolean *isplaying);
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 public static extern FMOD_RESULT FMOD_Channel_GetAudibility(FMOD_CHANNEL *channel, Single *audibility);
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 public static extern FMOD_RESULT FMOD_Channel_SetPan(FMOD_CHANNEL *channel, Single pan);
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 public static FMOD_RESULT FMOD_Channel_GetAudibility(FMOD_CHANNEL *channel, Single *audibility) => pFMOD_Channel_GetAudibility(channel, audibility);
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 public static extern FMOD_RESULT FMOD_Channel_SetPosition(FMOD_CHANNEL *channel, UInt32 position, FMOD_TIMEUNIT postype);
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 public static extern FMOD_RESULT FMOD_Channel_GetPitch(FMOD_CHANNEL *channel, Single *pitch);
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 public static extern FMOD_RESULT FMOD_Channel_SetLoopPoints(FMOD_CHANNEL *channel, UInt32 loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 loopend, FMOD_TIMEUNIT loopendtype);
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 public static FMOD_RESULT FMOD_Channel_GetPitch(FMOD_CHANNEL *channel, Single *pitch) => pFMOD_Channel_GetPitch(channel, pitch);
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 public abstract FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel);
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 public static extern FMOD_RESULT FMOD_Channel_GetMute(FMOD_CHANNEL *channel, Boolean *mute);
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 public abstract FMOD_RESULT FMOD_Channel_SetVolume(FMOD_CHANNEL *channel, Single volume);
 public override sealed FMOD_RESULT FMOD_Channel_GetPosition(FMOD_CHANNEL *channel, UInt32 *position, FMOD_TIMEUNIT postype) => INTERNAL_FMOD_Channel_GetPosition(channel, position, postype);