public BYTVField?XRGD; // Ragdoll Data (optional) public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "NAME": NAME = new FMIDField <Record>(r, dataSize); return(true); case "DATA": DATA = new REFRRecord.DATAField(r, dataSize); return(true); case "XOWN": if (XOWNs == null) { XOWNs = new List <CELLRecord.XOWNGroup>(); } XOWNs.Add(new CELLRecord.XOWNGroup { XOWN = new FMIDField <Record>(r, dataSize) }); return(true); case "XRNK": XOWNs.Last().XRNK = r.ReadT <IN32Field>(dataSize); return(true); case "XGLB": XOWNs.Last().XGLB = new FMIDField <Record>(r, dataSize); return(true); case "XESP": XESP = new REFRRecord.XESPField(r, dataSize); return(true); case "XSCL": XSCL = r.ReadT <FLTVField>(dataSize); return(true); case "XRGD": XRGD = r.ReadBYTV(dataSize); return(true); default: return(false); } }
public FMIDField <SOUNRecord> SNAM; // Sound FormId (optional) public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "FNAM": if (format != GameFormat.TES3) { FNAM = r.ReadT <FLTVField>(dataSize); } else { FULL = r.ReadSTRV(dataSize); } return(true); case "DATA": case "LHDT": DATA = new DATAField(r, dataSize, format); return(true); case "SCPT": SCPT = r.ReadSTRV(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "ICON": case "ITEX": ICON = r.ReadFILE(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "SNAM": SNAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); default: return(false); } }
public override bool CreateField(UnityBinaryReader r, GameFormatId format, string type, int dataSize) { if (format == GameFormatId.TES3) { switch (type) { case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "RADT": DATA = new DATAField(r, dataSize, format); return(true); case "NPCS": SPLOs.Add(r.ReadSTRV(dataSize)); return(true); case "DESC": DESC = r.ReadSTRV(dataSize); return(true); default: return(false); } } if (format == GameFormatId.TES4) { switch (_nameState) { case 0: switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "DESC": DESC = r.ReadSTRV(dataSize); return(true); case "DATA": DATA = new DATAField(r, dataSize, format); return(true); case "SPLO": SPLOs.Add(r.ReadSTRV(dataSize)); return(true); case "VNAM": VNAM = new FMID2Field <RACERecord>(r, dataSize); return(true); case "DNAM": DNAM = new FMID2Field <HAIRRecord>(r, dataSize); return(true); case "CNAM": CNAM = r.ReadT <BYTEField>(dataSize); return(true); case "PNAM": PNAM = r.ReadT <FLTVField>(dataSize); return(true); case "UNAM": UNAM = r.ReadT <FLTVField>(dataSize); return(true); case "XNAM": XNAM = r.ReadUNKN(dataSize); return(true); case "ATTR": DATA.ATTRField(r, dataSize); return(true); case "NAM0": _nameState++; return(true); default: return(false); } case 1: // Face Data switch (type) { case "INDX": FaceParts.Add(new FacePartGroup { INDX = r.ReadT <UI32Field>(dataSize) }); return(true); case "MODL": FaceParts.Last().MODL = new MODLGroup(r, dataSize); return(true); case "ICON": FaceParts.Last().ICON = r.ReadFILE(dataSize); return(true); case "MODB": FaceParts.Last().MODL.MODBField(r, dataSize); return(true); case "NAM1": _nameState++; return(true); default: return(false); } case 2: // Body Data switch (type) { case "MNAM": _genderState = 0; return(true); case "FNAM": _genderState = 1; return(true); case "MODL": Bodys[_genderState].MODL = r.ReadFILE(dataSize); return(true); case "MODB": Bodys[_genderState].MODB = r.ReadT <FLTVField>(dataSize); return(true); case "INDX": Bodys[_genderState].BodyParts.Add(new BodyPartGroup { INDX = r.ReadT <UI32Field>(dataSize) }); return(true); case "ICON": Bodys[_genderState].BodyParts.Last().ICON = r.ReadFILE(dataSize); return(true); case "HNAM": _nameState++; break; default: return(false); } goto case 3; case 3: // Postamble switch (type) { case "HNAM": for (var i = 0; i < dataSize >> 2; i++) { HNAMs.Add(new FMIDField <HAIRRecord>(r, 4)); } return(true); case "ENAM": for (var i = 0; i < dataSize >> 2; i++) { ENAMs.Add(new FMIDField <EYESRecord>(r, 4)); } return(true); case "FGGS": FGGS = r.ReadBYTV(dataSize); return(true); case "FGGA": FGGA = r.ReadBYTV(dataSize); return(true); case "FGTS": FGTS = r.ReadBYTV(dataSize); return(true); case "SNAM": SNAM = r.ReadUNKN(dataSize); return(true); default: return(false); } default: return(false); } } return(false); }