public void OnFighterTypeSelected( FIGHTER_TYPE _fighterType )
 {
     GamePlayerManager.instance.myPlayer.fighterType = _fighterType;
     PlayerInstantiator.instance.CreatePlayerObject( GamePlayerManager.instance.myPlayer, false );
 }
 private GameObject GetFighterPrefab( FIGHTER_TYPE _fighterType )
 {
     switch ( _fighterType )
     {
     case FIGHTER_TYPE.AGILE:
         return this.agileFighterPrefab;
     case FIGHTER_TYPE.HEAVY:
         return this.heavyFighterPrefab;
     case FIGHTER_TYPE.SPEED:
         return this.speedFighterPrefab;
     default:
         DebugConsole.Error( "Uncaught fighter type " + _fighterType );
         return null;
     }
 }