void Start() { Instance = this; crossovers[0] = 30; //guesstimating sample lengths for frequency bands crossovers[1] = 50; crossovers[2] = 600; crossovers[3] = freqData.Length; band = new float[BANDS]; output = new float[BANDS]; for (int i = 0; i < audioObj.Length; i++) { audioObj[i].player = (GameObject)Instantiate(playerPrefab); audioObj[i].player.transform.parent = transform; audioObj[i].player.transform.position = Vector3.zero; audioObj[i].clip = new AudioClip(); } inputDevices = new string[Microphone.devices.Length]; deviceNum = Microphone.devices.Length - 1; for (int i = 0; i < Microphone.devices.Length; i++) inputDevices[i] = Microphone.devices[i].ToString(); CurrentAudioInput = Microphone.devices[deviceNum].ToString(); InvokeRepeating("Check", 0, 1.0f / 15.0f); StartCoroutine(StartRecord()); }
/** * Constructor, sets the {@link Decoder}, the sample window size and the * hop size for the spectra returned. Say the sample window size is 1024 * samples. To get an overlapp of 50% you specify a hop size of 512 samples, * for 25% overlap you specify a hopsize of 256 and so on. Hop sizes are of * course not limited to powers of 2. * * @param decoder The decoder to get the samples from. * @param sampleWindowSize The sample window size. * @param hopSize The hop size. * @param useHamming Wheter to use hamming smoothing or not. */ public SpectrumProvider( DecoderInterface decoder, int sampleWindowSize, int hopSize, bool useHamming ) { if( decoder == null ) throw new ArgumentException( "Decoder must be != null" ); if( sampleWindowSize <= 0 ) throw new ArgumentException( "Sample window size must be > 0" ); if( hopSize <= 0 ) throw new ArgumentException( "Hop size must be > 0" ); if( sampleWindowSize < hopSize ) throw new ArgumentException( "Hop size must be <= sampleSize" ); this.sampleWindowSize = sampleWindowSize; this.decoder = decoder; this.samples = new float[sampleWindowSize]; this.nextSamples = new float[sampleWindowSize]; this.tempSamples = new float[sampleWindowSize]; this.hopSize = hopSize; fft = new FFT( sampleWindowSize, AudioManager.frequency ); if( useHamming ) fft.window(FFT.HAMMING); decoder.readSamples( ref samples ); decoder.readSamples( ref nextSamples ); }
void Start() { _texPw = new Texture2D(n, n, TextureFormat.RGBA32, false, true); _texEtaX = new Texture2D(n, n, TextureFormat.RGBA32, false, true); _texEtaY = new Texture2D(n, n , TextureFormat.RGBA32, false, true); _cPw = _texPw.GetPixels(); _cEtaX = _texEtaX.GetPixels(); _cEtaY = _texEtaY.GetPixels(); displacementMat.SetFloat("_L", L); floatDecoderMat.SetFloat("_L", L); floatDecoderMat.SetTexture("_XTex", _texEtaX); floatDecoderMat.SetTexture("_YTex", _texEtaY); floatDecoderMat.SetTexture("_ZTex", _texPw); _texUvw = new RenderTexture(n, n, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear); displacementMat.mainTexture = _texUvw; _k = new K(n, L); _phillips = new Phillips(_k, wind.magnitude, wind.normalized); _h0 = new H0(_phillips); _w = new W(_k); _h = new H(_h0, _w); _eta = new Eta(n, _k, _h); _fft = new FFT(n); _pw = new float[2 * n * n]; _etaX = new float[_pw.Length]; _etaY = new float[_pw.Length]; }
void Start() { thi = this; prevTime = Time.time; int n = freqData.Length; int k = 3; band = new float[k]; }
public MFCC(int samplePerFrame, int samplingRate, int numCepstra) { this.samplePerFrame = samplePerFrame; this.samplingRate = samplingRate; this.numCepstra = numCepstra; upperFilterFreq = samplingRate / 2.0; fft = new FFT(); dct = new DCT(this.numCepstra, numMelFilters); }
void StartAnalysis() { spectogramTexture = new Texture2D(textureWidth, textureHeight, TextureFormat.ARGB32, false); currentXCoord = 0; textureUpdateCount = 0; fft = new FFT(fftSampleRate, currentClip.frequency); }
private void UpdateWaterfall(ref byte[] bytNewSamples) { lock (static_UpdateWaterfall_dblI_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_dblI_Init)) { static_UpdateWaterfall_dblI = new double[1024]; } } finally { static_UpdateWaterfall_dblI_Init.State = 1; } } lock (static_UpdateWaterfall_dblQ_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_dblQ_Init)) { static_UpdateWaterfall_dblQ = new double[1024]; } } finally { static_UpdateWaterfall_dblQ_Init.State = 1; } } lock (static_UpdateWaterfall_dblReF_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_dblReF_Init)) { static_UpdateWaterfall_dblReF = new double[1024]; } } finally { static_UpdateWaterfall_dblReF_Init.State = 1; } } lock (static_UpdateWaterfall_dblImF_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_dblImF_Init)) { static_UpdateWaterfall_dblImF = new double[1024]; } } finally { static_UpdateWaterfall_dblImF_Init.State = 1; } } lock (static_UpdateWaterfall_aryLastY_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_aryLastY_Init)) { static_UpdateWaterfall_aryLastY = new int[256]; } } finally { static_UpdateWaterfall_aryLastY_Init.State = 1; } } lock (static_UpdateWaterfall_intPtr_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_intPtr_Init)) { static_UpdateWaterfall_intPtr = 0; } } finally { static_UpdateWaterfall_intPtr_Init.State = 1; } } lock (static_UpdateWaterfall_dblMag_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_dblMag_Init)) { static_UpdateWaterfall_dblMag = new double[207]; } } finally { static_UpdateWaterfall_dblMag_Init.State = 1; } } lock (static_UpdateWaterfall_FFT_Init) { try { if (InitStaticVariableHelper(static_UpdateWaterfall_FFT_Init)) { static_UpdateWaterfall_FFT = new FFT(); } } finally { static_UpdateWaterfall_FFT_Init.State = 1; } } double dblMagAvg = 0; int intTrace = 0; Int32 intTuneLineLow = default(Int32); Int32 intTuneLineHi = default(Int32); Int32 intDelta = default(Int32); System.Drawing.Color clrTLC = Color.Chartreuse; int intBusyStatus = 0; for (int i = 0; i <= bytNewSamples.Length - 1; i += 2) { static_UpdateWaterfall_dblI(static_UpdateWaterfall_intPtr) = Convert.ToDouble(System.BitConverter.ToInt16(bytNewSamples, i)); static_UpdateWaterfall_intPtr += 1; if (static_UpdateWaterfall_intPtr > 1023) break; // TODO: might not be correct. Was : Exit For } if (static_UpdateWaterfall_intPtr < 1024) return; static_UpdateWaterfall_intPtr = 0; static_UpdateWaterfall_FFT.FourierTransform(1024, static_UpdateWaterfall_dblI, static_UpdateWaterfall_dblQ, static_UpdateWaterfall_dblReF, static_UpdateWaterfall_dblImF, false); for (int i = 0; i <= static_UpdateWaterfall_dblMag.Length - 1; i++) { //starting at ~300 Hz to ~2700 Hz Which puts the center of the signal in the center of the window (~1500Hz) static_UpdateWaterfall_dblMag(i) = (Math.Pow(static_UpdateWaterfall_dblReF(i + 25), 2) + Math.Pow(static_UpdateWaterfall_dblImF(i + 25), 2)); // first pass dblMagAvg += static_UpdateWaterfall_dblMag(i); } intDelta = (stcConnection.intSessionBW / 2 + MCB.TuningRange) / 11.719; intTuneLineLow = Max((103 - intDelta), 3); intTuneLineHi = Min((103 + intDelta), 203); intBusyStatus = objBusy.BusyDetect(static_UpdateWaterfall_dblMag, intTuneLineLow, intTuneLineHi); if (intBusyStatus == 1) { clrTLC = Color.Fuchsia; } else if (intBusyStatus == 2) { clrTLC = Color.Gold; } if (static_UpdateWaterfall_intLastBusyStatus == 0 & intBusyStatus > 0) { objHI.QueueCommandToHost("BUSY TRUE"); Debug.WriteLine("BUSY TRUE"); static_UpdateWaterfall_intLastBusyStatus = intBusyStatus; } else if (intBusyStatus == 0 & static_UpdateWaterfall_intLastBusyStatus > 0) { objHI.QueueCommandToHost("BUSY FALSE"); Debug.WriteLine("BUSY FALSE"); static_UpdateWaterfall_intLastBusyStatus = intBusyStatus; } try { dblMagAvg = Math.Log10(dblMagAvg / 5000); for (int i = 0; i <= static_UpdateWaterfall_dblMag.Length - 1; i++) { // The following provides some AGC over the waterfall to compensate for avg input level. double y1 = (0.25 + 2.5 / dblMagAvg) * Math.Log10(0.01 + static_UpdateWaterfall_dblMag(i)); System.Drawing.Color objColor = default(System.Drawing.Color); // Set the pixel color based on the intensity (log) of the spectral line if (y1 > 6.5) { objColor = Color.Orange; // Strongest spectral line } else if (y1 > 6) { objColor = Color.Khaki; } else if (y1 > 5.5) { objColor = Color.Cyan; } else if (y1 > 5) { objColor = Color.DeepSkyBlue; } else if (y1 > 4.5) { objColor = Color.RoyalBlue; } else if (y1 > 4) { objColor = Color.Navy; } else { objColor = Color.Black; // Weakest spectral line } if (i == 103) { bmpSpectrum.SetPixel(i, static_UpdateWaterfall_intWaterfallRow, Color.Tomato); // 1500 Hz line (center) } else if ((i == intTuneLineLow | i == intTuneLineLow - 1 | i == intTuneLineHi | i == intTuneLineHi + 1)) { bmpSpectrum.SetPixel(i, static_UpdateWaterfall_intWaterfallRow, clrTLC); } else { bmpSpectrum.SetPixel(i, static_UpdateWaterfall_intWaterfallRow, objColor); // Else plot the pixel as received } } // Using a new bit map allows merging the two parts of bmpSpectrum and plotting all at one time to eliminate GDI+ fault. intTrace = 1; bmpNewSpectrum = new Bitmap(bmpSpectrum.Width, bmpSpectrum.Height); // Top rectangle of the waterfall is Waterfall Row to bottom of bmpSpectrum intTrace = 2; Rectangle destRect1 = new Rectangle(0, 0, bmpSpectrum.Width, bmpSpectrum.Height - static_UpdateWaterfall_intWaterfallRow); // Now create rectangle for the bottom part of the waterfall. Top of bmpSpectrum to intWaterfallRow -1 intTrace = 3; Rectangle destRect2 = new Rectangle(0, bmpSpectrum.Height - static_UpdateWaterfall_intWaterfallRow, bmpSpectrum.Width, static_UpdateWaterfall_intWaterfallRow); // Create a new graphics area to draw into the new bmpNewSpectrum intTrace = 4; Graphics graComposit = Graphics.FromImage(bmpNewSpectrum); // add the two rectangles to the graComposit intTrace = 5; graComposit.DrawImage(bmpSpectrum, destRect1, 0, static_UpdateWaterfall_intWaterfallRow, bmpSpectrum.Width, bmpSpectrum.Height - static_UpdateWaterfall_intWaterfallRow, GraphicsUnit.Pixel); intTrace = 6; graComposit.DrawImage(bmpSpectrum, destRect2, 0, 0, bmpSpectrum.Width, static_UpdateWaterfall_intWaterfallRow, GraphicsUnit.Pixel); intTrace = 7; graComposit.Dispose(); // the new composit bitmap has been constructed intTrace = 8; if ((graFrequency != null)) { intTrace = 9; graFrequency.Dispose(); // this permits writing back to the graFrequency without a GDI+ fault. } intTrace = 10; graFrequency = pnlWaterfall.CreateGraphics; intTrace = 11; graFrequency.DrawImage(bmpNewSpectrum, 0, 0); // Draw the new bitmap in one update to avoid a possible GDI+ fault static_UpdateWaterfall_intWaterfallRow -= 1; // Move the WaterFallRow back to point to the oldest received spectrum intTrace = 12; if (static_UpdateWaterfall_intWaterfallRow < 0) static_UpdateWaterfall_intWaterfallRow = bmpSpectrum.Height - 1; // Makes the bitmap a circular buffer } catch (Exception ex) { Logs.Exception("[Main.UpdateWaterfall] Err #: " + Err.Number.ToString + " Exception: " + ex.ToString + " intTrace=" + intTrace.ToString); } }
private void UpdateSpectrum(ref byte[] bytNewSamples) { lock (static_UpdateSpectrum_dblI_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_dblI_Init)) { static_UpdateSpectrum_dblI = new double[1024]; } } finally { static_UpdateSpectrum_dblI_Init.State = 1; } } lock (static_UpdateSpectrum_dblQ_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_dblQ_Init)) { static_UpdateSpectrum_dblQ = new double[1024]; } } finally { static_UpdateSpectrum_dblQ_Init.State = 1; } } lock (static_UpdateSpectrum_dblReF_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_dblReF_Init)) { static_UpdateSpectrum_dblReF = new double[1024]; } } finally { static_UpdateSpectrum_dblReF_Init.State = 1; } } lock (static_UpdateSpectrum_dblImF_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_dblImF_Init)) { static_UpdateSpectrum_dblImF = new double[1024]; } } finally { static_UpdateSpectrum_dblImF_Init.State = 1; } } lock (static_UpdateSpectrum_aryLastY_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_aryLastY_Init)) { static_UpdateSpectrum_aryLastY = new int[256]; } } finally { static_UpdateSpectrum_aryLastY_Init.State = 1; } } lock (static_UpdateSpectrum_intPtr_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_intPtr_Init)) { static_UpdateSpectrum_intPtr = 0; } } finally { static_UpdateSpectrum_intPtr_Init.State = 1; } } lock (static_UpdateSpectrum_dblMag_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_dblMag_Init)) { static_UpdateSpectrum_dblMag = new double[207]; } } finally { static_UpdateSpectrum_dblMag_Init.State = 1; } } lock (static_UpdateSpectrum_FFT_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_FFT_Init)) { static_UpdateSpectrum_FFT = new FFT(); } } finally { static_UpdateSpectrum_FFT_Init.State = 1; } } lock (static_UpdateSpectrum_intPriorY_Init) { try { if (InitStaticVariableHelper(static_UpdateSpectrum_intPriorY_Init)) { static_UpdateSpectrum_intPriorY = new int[257]; } } finally { static_UpdateSpectrum_intPriorY_Init.State = 1; } } double[] dblMagBusy = new double[207]; double dblMagMax = 1E-10; double dblMagMin = 10000000000.0; Int32 intTuneLineLow = default(Int32); Int32 intTuneLineHi = default(Int32); Int32 intDelta = default(Int32); int intBusyStatus = 0; int Trace = 0; System.Drawing.Color clrTLC = Color.Chartreuse; for (int i = 0; i <= bytNewSamples.Length - 1; i += 2) { static_UpdateSpectrum_dblI(static_UpdateSpectrum_intPtr) = Convert.ToDouble(System.BitConverter.ToInt16(bytNewSamples, i)); static_UpdateSpectrum_intPtr += 1; if (static_UpdateSpectrum_intPtr > 1023) break; // TODO: might not be correct. Was : Exit For } if (static_UpdateSpectrum_intPtr < 1024) return; //FFT.FourierTransform(1024, dblI, dblQ, dblReF, dblImF, False) //For i As Integer = 0 To dblMag.Length - 1 // 'starting at ~300 Hz to ~2700 Hz Which puts the center of the signal in the center of the window (~1500Hz) // dblMag(i) = (dblReF(i + 25) ^ 2 + dblImF(i + 25) ^ 2) ' first pass // dblMagAvg += dblMag(i) //Next i //intDelta = (stcConnection.intSessionBW \ 2 + MCB.TuningRange) / 11.719 //intTuneLineLow = Max((103 - intDelta), 3) //intTuneLineHi = Min((103 + intDelta), 203) //intBusyStatus = objBusy.BusyDetect(dblMag, intTuneLineLow, intTuneLineHi) //If intBusyStatus = 1 Then // clrTLC = Color.Fuchsia //ElseIf intBusyStatus = 2 Then // clrTLC = Color.Orange //End If // Busy detector call needs work...OK in Waterfall! static_UpdateSpectrum_intPtr = 0; static_UpdateSpectrum_FFT.FourierTransform(1024, static_UpdateSpectrum_dblI, static_UpdateSpectrum_dblQ, static_UpdateSpectrum_dblReF, static_UpdateSpectrum_dblImF, false); Trace = 1; intDelta = ((stcConnection.intSessionBW / 2) + MCB.TuningRange) / 11.719; intTuneLineLow = Max((103 - intDelta), 3); intTuneLineHi = Min((103 + intDelta), 203); for (int i = 0; i <= static_UpdateSpectrum_dblMag.Length - 1; i++) { //starting at ~300 Hz to ~2700 Hz Which puts the center of the window at 1500Hz dblMagBusy(i) = (Math.Pow(static_UpdateSpectrum_dblReF(i + 25), 2) + Math.Pow(static_UpdateSpectrum_dblImF(i + 25), 2)); //dblMag(i) = 0.2 * (dblReF(i + 25) ^ 2 + dblImF(i + 25) ^ 2) + 0.8 * dblMag(i) ' first pass static_UpdateSpectrum_dblMag(i) = 0.2 * dblMagBusy(i) + 0.8 * static_UpdateSpectrum_dblMag(i); // first pass dblMagMax = Math.Max(dblMagMax, static_UpdateSpectrum_dblMag(i)); dblMagMin = Math.Min(dblMagMin, static_UpdateSpectrum_dblMag(i)); } intBusyStatus = objBusy.BusyDetect(dblMagBusy, intTuneLineLow, intTuneLineHi); if (intBusyStatus == 1) { clrTLC = Color.Fuchsia; } else if (intBusyStatus == 2) { clrTLC = Color.Orange; } if (static_UpdateSpectrum_intLastBusyStatus == 0 & intBusyStatus > 0) { objHI.QueueCommandToHost("BUSY TRUE"); Debug.WriteLine("BUSY TRUE"); static_UpdateSpectrum_intLastBusyStatus = intBusyStatus; } else if (intBusyStatus == 0 & static_UpdateSpectrum_intLastBusyStatus > 0) { objHI.QueueCommandToHost("BUSY FALSE"); Debug.WriteLine("BUSY FALSE"); static_UpdateSpectrum_intLastBusyStatus = intBusyStatus; } // This performs an auto scaling mechansim with fast attack and slow release // more than 10000:1 difference Max:Min if (dblMagMin / dblMagMax < 0.0001) { static_UpdateSpectrum_dblMaxScale = Max(dblMagMax, static_UpdateSpectrum_dblMaxScale * 0.9); } else { static_UpdateSpectrum_dblMaxScale = Max(10000 * dblMagMin, dblMagMax); } Trace = 2; try { // 'InititializeSpectrum(Color.Black) bmpNewSpectrum = new Bitmap(intBMPSpectrumWidth, intBMPSpectrumHeight); for (int i = 0; i <= static_UpdateSpectrum_dblMag.Length - 1; i++) { // The following provides some AGC over the waterfall to compensate for avg input level. int y1 = Convert.ToInt32(-0.25 * (intBMPSpectrumHeight - 1) * Log10((Max(static_UpdateSpectrum_dblMag(i), static_UpdateSpectrum_dblMaxScale / 10000)) / static_UpdateSpectrum_dblMaxScale)); // range should be 0 to bmpSpectrumHeight -1 System.Drawing.Color objColor = Color.Yellow; // Redraw center and bandwidth lines if change in display if (intTuneLineLow != intSavedTuneLineLow) { for (int j = 0; j <= intBMPSpectrumHeight - 1; j++) { bmpNewSpectrum.SetPixel(103, j, Color.Tomato); bmpNewSpectrum.SetPixel(intSavedTuneLineLow, j, Color.Black); bmpNewSpectrum.SetPixel(intSavedTuneLineHi, j, Color.Black); bmpNewSpectrum.SetPixel(Max(0, intSavedTuneLineLow - 1), j, Color.Black); bmpNewSpectrum.SetPixel(intSavedTuneLineHi + 1, j, Color.Black); bmpNewSpectrum.SetPixel(intTuneLineLow, j, clrTLC); bmpNewSpectrum.SetPixel(intTuneLineHi, j, clrTLC); bmpNewSpectrum.SetPixel(intTuneLineLow - 1, j, clrTLC); bmpNewSpectrum.SetPixel(intTuneLineHi + 1, j, clrTLC); } intSavedTuneLineHi = intTuneLineHi; intSavedTuneLineLow = intTuneLineLow; } // Clear the old pixels and put in new ones if not on a center or Tuning lines if (!((i == 103) | (i == intTuneLineHi) | (i == intTuneLineLow) | (i == intTuneLineHi + 1) | (i == intTuneLineLow - 1))) { // Set the prior plotted pixels to black bmpNewSpectrum.SetPixel(i, static_UpdateSpectrum_intPriorY(i), Color.Black); if (static_UpdateSpectrum_intPriorY(i) < (intBMPSpectrumHeight - 2)) bmpNewSpectrum.SetPixel(i, static_UpdateSpectrum_intPriorY(i) + 1, Color.Black); static_UpdateSpectrum_intPriorY(i) = y1; bmpNewSpectrum.SetPixel(i, y1, Color.Yellow); if (y1 < (intBMPSpectrumHeight - 2)) bmpNewSpectrum.SetPixel(i, y1 + 1, Color.Gold); } } Trace = 10; if ((graFrequency != null)) { Trace = 11; graFrequency.Dispose(); // this permits writing back to the graFrequency without a GDI+ fault. } graFrequency = pnlWaterfall.CreateGraphics; graFrequency.DrawImage(bmpNewSpectrum, 0, 0); // Draw the new bitmap in one update to avoid a possible GDI+ fault } catch (Exception ex) { Logs.Exception("[Main.UpdateSpectrum] Err #: " + Err.Number.ToString + " Exception: " + ex.ToString + " Trace=" + Trace.ToString); } }
private IEnumerator _AnalyseClip(AudioClip clip) { _clip = clip; _sampleRate = (int)sampleRate; _spectrumSamples = (int)(_clip.frequency * _clip.length / _sampleRate); _lastSpectrum = new float[_sampleRate / 2 + 1]; _thresholdWindowSize = thresholdRadius * 2 + 1; _fft = new FFT(_sampleRate, _clip.frequency); //if(subBandFrequencies.Length > 1) { _fft.CustomAverages( subBands.ToArray() ); // _fft.CustomAverages(subBandFrequencies); // subBands = subBandFrequencies.Length - 1; } // else if(subBands > 1) // _fft.LogAverages(subBands.Count); if(storeSpectrumData) _spectrumData = new List<float[]>(_spectrumSamples); _subBandWidth = _sampleRate / (subBands.Count * 2); _spectralFlux = new List< List <float> >(subBands.Count); _beats = new List<List <float>>(subBands.Count); _nextBeatVals = new List<float>(subBands.Count); for(int i = 0 ; i < subBands.Count ; i++) { _spectralFlux.Add( new List<float>(_spectrumSamples) ); _beats.Add( new List<float>(_spectrumSamples) ); _nextBeatVals.Add(0); } _bpmCurve = new List<float>(_spectrumSamples); _summedSpectrum = new List<int>(_spectrumSamples); yield return StartCoroutine(_GetSpectrumData()); }
// ************************************************************************ // // Initialization // ************************************************************************ // /** * */ void Start() { this.m_dispertion = new OceanDispertion( this.settings ); this.m_spectrum = new OceanSpectrum( this.settings ); this.m_fourier = new FFT(); }