// Start is called before the first frame update void Start() { helper = gameObject.AddComponent(typeof(FBhelper)) as FBhelper; // reference = FirebaseDatabase.DefaultInstance.RootReference; // // Set up the Editor before calling into the realtime database. // FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://unity-firebase-test1-5fbe2.firebaseio.com/"); // getSec(section); // Loop_getQn(); // System.Threading.Thread.Sleep(3); // Get_Qn_Array(); // Get_Ans_Array(); // Get_Time_Array(); i = 0; quizStart = false; Time.timeScale = 1.0f; inbetweenTime = 5; timer.SetActive(false); ResetHall(); portal.SetActive(false); portal.GetComponent <Collider2D>().enabled = false; if (!GetComponent <Collider2D>().isTrigger) { GetComponent <Collider2D>().enabled = false; } helper.getSec(section); }
/// ===================YL import approach ========================== public void helper_sec() { helper.getSec(section); }
public void helper_sec() { helper.getSec("w5s3"); }