public void PlayEvents() { if (Input.GetKeyDown(KeyCode.UpArrow)) { StartCoroutine(es.CheatRandomEvent(1)); } if (Input.GetKeyDown(KeyCode.DownArrow)) { StartCoroutine(es.CheatRandomEvent(-1)); } if (Input.GetKeyDown(KeyCode.RightArrow)) { StartCoroutine(es.CheatCharacterEvent(1)); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { StartCoroutine(es.CheatCharacterEvent(-1)); } }