static void ForEachOnlyEventPortalBubbleUp <T>(T e, HitChain hitPointChain, EventPortalAction <T> eventPortalAction) where T : UIEventArgs { for (int i = hitPointChain.Count - 1; i >= 0; --i) { HitInfo hitPoint = hitPointChain.GetHitInfo(i); object currentHitObj = hitPoint.HitElemAsRenderElement.GetController(); if (currentHitObj is IEventPortal eventPortal) { Point p = hitPoint.point; e.SetCurrentContextElement(currentHitObj as IUIEventListener); e.SetLocation(p.X, p.Y); if (eventPortalAction(e, eventPortal)) { return; } } } }
static void ForEachOnlyEventPortalBubbleUp(UIEventArgs e, SvgHitChain hitPointChain, EventPortalAction eventPortalAction) { //only listener that need tunnel down for (int i = hitPointChain.Count - 1; i >= 0; --i) { //propagate up var hitInfo = hitPointChain.GetHitInfo(i); SvgElement svg = hitInfo.svg; if (svg != null) { var controller = SvgElement.UnsafeGetController(hitInfo.svg) as IEventPortal; if (controller != null) { e.SetLocation((int)hitInfo.x, (int)hitInfo.y); if (eventPortalAction(controller)) { return; } } } } }
static void ForEachOnlyEventPortalBubbleUp(UIEventArgs e, CssBoxHitChain hitPointChain, EventPortalAction eventPortalAction) { //only listener that need tunnel down for (int i = hitPointChain.Count - 1; i >= 0; --i) { //propagate up var hitInfo = hitPointChain.GetHitInfo(i); IEventPortal controller = null; switch (hitInfo.hitObjectKind) { default: { continue; } case HitObjectKind.Run: { CssRun run = (CssRun)hitInfo.hitObject; controller = CssBox.UnsafeGetController(run.OwnerBox) as IEventPortal; } break; case HitObjectKind.CssBox: { CssBox box = (CssBox)hitInfo.hitObject; controller = CssBox.UnsafeGetController(box) as IEventPortal; } break; } //--------------------- if (controller != null) { e.SetLocation(hitInfo.localX, hitInfo.localY); if (eventPortalAction(controller)) { return; } } } }
static void ForEachOnlyEventPortalBubbleUp(UIEventArgs e, HitChain hitPointChain, EventPortalAction eventPortalAction) { for (int i = hitPointChain.Count - 1; i >= 0; --i) { HitInfo hitPoint = hitPointChain.GetHitInfo(i); object currentHitElement = hitPoint.hitElement.GetController(); IEventPortal eventPortal = currentHitElement as IEventPortal; if (eventPortal != null) { var ppp = hitPoint.point; e.CurrentContextElement = currentHitElement as IUIEventListener; e.SetLocation(ppp.X, ppp.Y); if (eventPortalAction(eventPortal)) { return; } } } }
static void ForEachOnlyEventPortalBubbleUp(UIEventArgs e, HitChain hitPointChain, EventPortalAction eventPortalAction) { for (int i = hitPointChain.Count - 1; i >= 0; --i) { HitInfo hitPoint = hitPointChain.GetHitInfo(i); object currentHitElement = hitPoint.hitElement.GetController(); IEventPortal eventPortal = currentHitElement as IEventPortal; if (eventPortal != null) { var ppp = hitPoint.point; e.CurrentContextElement = currentHitElement as IEventListener; e.SetLocation(ppp.X, ppp.Y); if (eventPortalAction(eventPortal)) { return; } } } }