public static async ValueTask <InputBlock> NewInputBlock( string name, System.Nullable <int> target = null, System.Nullable <int> type = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "InputBlock" }, name, target, type ); return(new InputBlock(entity)); }
public NodeMaterialConnectionPoint( string name, NodeMaterialBlock ownerBlock, int direction ) { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "NodeMaterialConnectionPoint" }, name, ownerBlock, direction ); ___guid = entity.___guid; }
public PointerInfoPre( decimal type, PointerEvent @event, decimal localX, decimal localY ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "PointerInfoPre" }, type, @event, localX, localY ); ___guid = entity.___guid; }
public static async ValueTask <Ray> NewRay( Vector3 origin, Vector3 direction, System.Nullable <decimal> length = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "Ray" }, origin, direction, length ); return(new Ray(entity)); }
public static async ValueTask <SmartArray <T> > NewSmartArray( decimal capacity ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "SmartArray" }, capacity ); return(new SmartArray <T>(entity)); }
public InputBlock( string name, System.Nullable <int> target = null, System.Nullable <int> type = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "InputBlock" }, name, target, type ); ___guid = entity.___guid; }
public static async ValueTask <TextBlock> NewTextBlock( string name = null, string text = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "GUI", "TextBlock" }, name, text ); return(new TextBlock(entity)); }
public static async ValueTask <RawTexture> NewRawTexture( ArrayBufferView data, decimal width, decimal height, decimal format, Scene scene, System.Nullable <bool> generateMipMaps = null, System.Nullable <bool> invertY = null, System.Nullable <decimal> samplingMode = null, System.Nullable <decimal> type = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "RawTexture" }, data, width, height, format, scene, generateMipMaps, invertY, samplingMode, type ); return(new RawTexture(entity)); }
public static async ValueTask <AnimationGroup> NewAnimationGroup( string name, Scene scene = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "AnimationGroup" }, name, scene ); return(new AnimationGroup(entity)); }
public static async ValueTask <ImageProcessingPostProcess> NewImageProcessingPostProcess( string name, decimal options, Camera camera = null, System.Nullable <decimal> samplingMode = null, Engine engine = null, System.Nullable <bool> reusable = null, System.Nullable <decimal> textureType = null, ImageProcessingConfiguration imageProcessingConfiguration = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "ImageProcessingPostProcess" }, name, options, camera, samplingMode, engine, reusable, textureType, imageProcessingConfiguration ); return(new ImageProcessingPostProcess(entity)); }
public static async ValueTask <NodeMaterial> NewNodeMaterial( string name, Scene scene = null, INodeMaterialOptions options = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "NodeMaterial" }, name, scene, options ); return(new NodeMaterial(entity)); }
public KeyboardInfoPre( decimal type, KeyboardEvent @event ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "KeyboardInfoPre" }, type, @event ); ___guid = entity.___guid; }
public TargetCamera( string name, Vector3 position, Scene scene, System.Nullable <bool> setActiveOnSceneIfNoneActive = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "TargetCamera" }, name, position, scene, setActiveOnSceneIfNoneActive ); ___guid = entity.___guid; }
public TextureBlock( string name, System.Nullable <bool> fragmentOnly = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "TextureBlock" }, name, fragmentOnly ); ___guid = entity.___guid; }
public TouchCamera( string name, Vector3 position, Scene scene ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "TouchCamera" }, name, position, scene ); ___guid = entity.___guid; }
public BoundingBox( Vector3 min, Vector3 max, Matrix worldMatrix = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "BoundingBox" }, min, max, worldMatrix ); ___guid = entity.___guid; }
public IntersectionObserver( ActionCallback <IntersectionObserverEntry[], IntersectionObserver> callback, IntersectionObserverInit options = null ) { var entity = EventHorizonBlazorInterop.New( new string[] { "IntersectionObserver" }, callback, options ); ___guid = entity.___guid; }
public static async ValueTask <NodeMaterialBlock> NewNodeMaterialBlock( string name, System.Nullable <int> target = null, System.Nullable <bool> isFinalMerger = null, System.Nullable <bool> isInput = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "NodeMaterialBlock" }, name, target, isFinalMerger, isInput ); return(new NodeMaterialBlock(entity)); }
public static async ValueTask <BoundingInfo> NewBoundingInfo( Vector3 minimum, Vector3 maximum, Matrix worldMatrix = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "BoundingInfo" }, minimum, maximum, worldMatrix ); return(new BoundingInfo(entity)); }
public StandardMaterial( string name, Scene scene ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "StandardMaterial" }, name, scene ); ___guid = entity.___guid; }
public static async ValueTask <MorphTargetManager> NewMorphTargetManager( Scene scene = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "MorphTargetManager" }, scene ); return(new MorphTargetManager(entity)); }
public static async ValueTask <TransformNode> NewTransformNode( string name, Scene scene = null, System.Nullable <bool> isPure = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "TransformNode" }, name, scene, isPure ); return(new TransformNode(entity)); }
public AdvancedDynamicTexture( string name, Scene scene, System.Nullable <decimal> width = null, System.Nullable <decimal> height = null, System.Nullable <bool> generateMipMaps = null, System.Nullable <decimal> samplingMode = null, System.Nullable <bool> invertY = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "GUI", "AdvancedDynamicTexture" }, name, width, height, scene, generateMipMaps, samplingMode, invertY ); ___guid = entity.___guid; }
public Observer( ActionCallback <T, EventState> callback, decimal mask, object scope = null ) { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "Observer" }, callback, mask, scope ); ___guid = entity.___guid; }
public static async ValueTask <FreeCamera> NewFreeCamera( string name, Vector3 position, Scene scene, System.Nullable <bool> setActiveOnSceneIfNoneActive = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "FreeCamera" }, name, position, scene, setActiveOnSceneIfNoneActive ); return(new FreeCamera(entity)); }
public SmartArray( decimal capacity ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "SmartArray" }, capacity ); ___guid = entity.___guid; }
public MorphTarget( string name, System.Nullable <decimal> influence = null, Scene scene = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "MorphTarget" }, name, influence, scene ); ___guid = entity.___guid; }
public static async ValueTask <ShadowDepthWrapper> NewShadowDepthWrapper( Material baseMaterial, Scene scene, IIOptionShadowDepthMaterial options = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "ShadowDepthWrapper" }, baseMaterial, scene, options ); return(new ShadowDepthWrapper(entity)); }
public static async ValueTask <AnimationEvent> NewAnimationEvent( decimal frame, ActionCallback <decimal> action, System.Nullable <bool> onlyOnce = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "AnimationEvent" }, frame, action, onlyOnce ); return(new AnimationEvent(entity)); }
public static async ValueTask <ArcRotateCameraInputsManager> NewArcRotateCameraInputsManager( ArcRotateCamera camera ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "ArcRotateCameraInputsManager" }, camera ); return(new ArcRotateCameraInputsManager(entity)); }