public override void Apply(Entity e, ModuleWorker worker)
 {
     if (worker.linkedSpawnPath != null)
     {
         e.TriggerBehaviour(worker.pathStartIdentifier, worker.linkedSpawnPath);
     }
     worker.ProcessNext(e);
 }
Exemple #2
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 public void OnPoliceSpawned(Entity police)
 {
     police.TriggerBehaviour("Alarm", lastSeenNodePosition);
 }