/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); Renderer.LastUpdateTime = gameTime; if (_currentState.Initialised) { _currentState.Render(this, Renderer, gameTime); } base.Draw(gameTime); }