void Start()
 {
     Enemystat = gameObject.GetComponent <EnemyScripts>();
     csc       = gameObject.GetComponent <Cardsc>();
     batsys    = gameObject.GetComponent <BattleSystem>();
     sm        = gameObject.GetComponent <Sommon>();
     ma        = gameObject.GetComponent <MobAnime>();
     Lookimg   = LookCard.GetComponent <Image>();
     Power     = Powergo.GetComponent <Text>();
     HP        = HPgo.GetComponent <Text>();
     SommonMonster[0].SetActive(false);
     SommonMonster[1].SetActive(false);
     SommonMonster[2].SetActive(false);
     StatusNBuff[0].SetActive(false);
     StatusNBuff[1].SetActive(false);
     StatusNBuff[2].SetActive(false);
     Sommoned[0]   = false;
     Sommoned[1]   = false;
     Sommoned[2]   = false;
     ons           = false;
     isOn          = false;
     mobAttackturn = 0;
     Updating();
     StartSommonEnemy();
 }
Exemple #2
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    private void OnCollisionEnter2D(Collision2D collision)
    {
        bool         isDamagePlayer = false;
        EnemyScripts enemy          = collision.gameObject.GetComponent <EnemyScripts>();

        if (enemy != null)
        {
            HealthShotScripts enemyHealth = enemy.GetComponent <HealthShotScripts>();

            if (enemyHealth != null)
            {
                enemyHealth.Damage(enemyHealth.hp);
            }
            isDamagePlayer = true;
        }
        if (isDamagePlayer)
        {
            HealthShotScripts playerHealth = this.GetComponent <HealthShotScripts>();
            if (playerHealth != null)
            {
                playerHealth.Damage(1);
            }
        }
    }