internal void AddEndpoint(string vertexName, string endpointName, bool isInput, bool isAsync) { // Make the connection information stable var newRow = new EndpointTable(vertexName, endpointName, isInput, isAsync); TableOperation insertOperation = TableOperation.InsertOrReplace(newRow); _endpointTable.ExecuteAsync(insertOperation).Wait(); }
/// <summary> /// Equals /// </summary> /// <param name="obj"></param> /// <returns></returns> public override bool Equals(object obj) { EndpointTable other = obj as EndpointTable; return(this.PartitionKey.Equals(other.PartitionKey) && this.RowKey.Equals(other.RowKey)); }