void deleteSavedData() { lvlmanager.lastUnlockedlvl = 0; EndGameVariables.UpdateData(""); GPlayclass.UpdateCloudLevel(0); GPlayclass.UpdateTimeAndDeaths(""); }
void GameEnded() { ac.PlayGoal(); SceneController.LoadEndingBox(); SceneEnded(); AnimationPlay(false); GetComponent <DeathScript>().enabled = false; TimeCounter.ToggleTimerActive(false); this.enabled = false; EndGameVariables.UpdateCurrentNumbers(timeC.timeInSec - 1, DeathScript.GetDeaths()); }
static void UpdateEndGameData() { EndGameVariables.UpdateData(GetTimeAndDeaths()); }