Exemple #1
0
    void OnGUI()
    {
        switch(m_EState)
        {
            case EmenuState.e_splash:
            {
                if(m_fTempsSplash > 0.0f)
                {
                    float fCoeffScale = 1.0f + (m_fTempsSplashInit - m_fTempsSplash)/(10.0f*m_fTempsSplashInit);
                    float fWidth = m_fWidth * fCoeffScale;
                    float fHeight = m_fHeight * fCoeffScale;
                    GUI.DrawTexture(new Rect((m_fWidth - fWidth)/2.0f, (m_fHeight - fHeight)/2.0f, fWidth, fHeight), m_Texture_Splash);
                }
                else
                    m_EState = EmenuState.e_main;
                break;
            }

            case EmenuState.e_main:
            {
                GUI.DrawTexture(new Rect(0, 0, m_fWidth, m_fHeight), m_Texture_Fond);
                if(Input.GetKeyDown(KeyCode.Space))
                    if(!m_bLaunchGame)
                    {
                        Application.LoadLevel(Application.loadedLevel+1);
                        m_bLaunchGame = true;
                    }
                break;
            }
        }
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        m_fTempsSplash = m_fTempsSplashInit;
        m_EState = EmenuState.e_splash;
        m_bLaunchGame = false;

        m_fWidth = CGame.m_fWidth;
        m_fHeight = CGame.m_fHeight;

        if(GameObject.Find("_Game") != null)
            Object.Destroy(GameObject.Find("_Game"));

        Debug.Log ("Start");
    }
Exemple #3
0
 //-------------------------------------------------------------------------------
 /// Unity
 //-------------------------------------------------------------------------------
 void Start()
 {
     m_Game             = gameObject.GetComponent <CGame>();
     m_fTempsSplash     = 0.0f;
     m_fTempsVideoIntro = 0.0f;
     m_bGamePaused      = false;
     if (!m_Game.IsNotUseMasterGame())
     {
         m_EState       = EmenuState.e_menuState_splash;
         m_fTempsSplash = m_fTempsSplashInit;
     }
     else
     {
         m_EState = EmenuState.e_menuState_inGame;
     }
 }
Exemple #4
0
    void OnGUI()
    {
        switch(m_EState)
        {
            case EmenuState.e_splash:
            {
                if(m_fTempsSplash > 0.0f)
                {
                    float fCoeffScale = 1.0f + (m_fTempsSplashInit - m_fTempsSplash)/(10.0f*m_fTempsSplashInit);
                    float fWidth = m_fWidth * fCoeffScale;
                    float fHeight = m_fHeight * fCoeffScale;
                    GUI.DrawTexture(new Rect((m_fWidth - fWidth)/2.0f, (m_fHeight - fHeight)/2.0f, fWidth, fHeight), m_Texture_Splash);
                }
                else
                    m_EState = EmenuState.e_main;
                break;
            }

            case EmenuState.e_main:
            {
                GUI.DrawTexture(new Rect(0, 0, m_fWidth, m_fHeight), m_Texture_Fond);
                if(Input.GetKeyDown(KeyCode.Space))
                    m_EState = EmenuState.e_Cinematique;
                break;
            }
            case EmenuState.e_Cinematique:
            {
                GUI.DrawTexture(new Rect(0, 0, 1280, 800), m_Texture_Cinematique);
                if(m_fTempsVideoIntro == 0.0f)
                    m_Texture_Cinematique.Play();
                if(m_Texture_Cinematique.isPlaying)
                {
                    m_fTempsVideoIntro += Time.deltaTime;
                    if(Input.GetKeyDown(KeyCode.Space) && m_fTempsVideoIntro>0.5f)
                        m_Texture_Cinematique.Stop ();
                }
                else if(!m_bLaunchGame)
                {
                    Application.LoadLevel(Application.loadedLevel+1);
                    m_bLaunchGame = true;
                }

                break;
            }
        }
    }
Exemple #5
0
    //-------------------------------------------------------------------------------
    /// Unity
    //-------------------------------------------------------------------------------
    void OnGUI()
    {
        CGame game = gameObject.GetComponent <CGame>();

        switch (m_EState)
        {
        case EmenuState.e_menuState_splash:
        {
            if (m_fTempsSplash > 0.0f)
            {
                float fCoeffScale = 1.0f + (m_fTempsSplashInit - m_fTempsSplash) / (10.0f * m_fTempsSplashInit);
                float fWidth      = 1280 * fCoeffScale;
                float fHeight     = 800 * fCoeffScale;
                GUI.DrawTexture(new Rect((1280 - fWidth) / 2.0f, (800 - fHeight) / 2.0f, fWidth, fHeight), m_Texture_Splash);
            }
            else
            {
                m_EState = EmenuState.e_menuState_movie;
            }
            break;
        }

        case EmenuState.e_menuState_movie:
        {
            GUI.DrawTexture(new Rect(0, 0, 1280, 800), m_Texture_movie_intro);
            if (m_fTempsVideoIntro == 0.0f)
            {
                m_Texture_movie_intro.Play();
            }
            if (m_Texture_movie_intro.isPlaying)
            {
                m_fTempsVideoIntro += Time.deltaTime;
            }
            else
            {
                //m_Texture_movie_intro.Stop();
                m_EState = EmenuState.e_menuState_main;
            }
            break;
        }

        case EmenuState.e_menuState_main:
        {
            GUI.DrawTexture(new Rect(0, 0, 1280, 800), m_Texture_Fond);

            if (GUI.Button(new Rect(390, 100, 500, 150), m_Texture_ButtonPlay))
            {
                game.StartGame();
                ResumeGame();
                m_EState = EmenuState.e_menuState_inGame;
            }

            if (GUI.Button(new Rect(390, 400, 500, 150), m_Texture_ButtonCredit))
            {
                m_EState = EmenuState.e_menuState_credits;
            }

            if (GUI.Button(new Rect(940, 10, 200, 60), m_Texture_ButtonMenu))
            {
                m_EState = EmenuState.e_menuState_main;
            }

            if (GUI.Button(new Rect(1160, 10, 60, 60), m_Texture_ButtonQuit))
            {
                Application.Quit();
            }
            break;
        }

        case EmenuState.e_menuState_credits:
        {
            GUI.DrawTexture(new Rect(0, 0, 1280, 800), m_Texture_Credit);

            if (GUI.Button(new Rect(940, 10, 200, 60), m_Texture_ButtonMenu))
            {
                m_EState = EmenuState.e_menuState_main;
            }

            if (GUI.Button(new Rect(1160, 10, 60, 60), m_Texture_ButtonQuit))
            {
                Application.Quit();
            }
            break;
        }

        case EmenuState.e_menuState_inGame:
        {
            //if (GUI.Button(new Rect(940, 10, 200, 60), m_Texture_ButtonMenu))
            if (GUI.Button(new Rect(10, 10, 200, 60), m_Texture_ButtonMenu))
            {
                m_EState = EmenuState.e_menuState_main;
                PauseGame();
            }

            if (GUI.Button(new Rect(1160, 10, 60, 60), m_Texture_ButtonQuit))
            {
                Application.Quit();
            }

            if (GUI.Button(new Rect(250, 10, 60, 60), m_Texture_ButtonPause))
            {
                if (!m_bGamePaused)
                {
                    PauseGame();
                }
                else
                {
                    ResumeGame();
                }
            }
            break;
        }
        }
    }
Exemple #6
0
    // Use this for initialization
    void Start()
    {
        m_fTempsSplash = m_fTempsSplashInit;
        m_EState = EmenuState.e_splash;
        m_fTempsVideoIntro = 0.0f;
        m_bLaunchGame = false;

        if(GameObject.Find("_Game") != null)
            Object.Destroy(GameObject.Find("_Game"));

        Debug.Log ("Start");
    }