private static void ComparePass(EffectPass reflectionPass, Fx10.EffectPass pass) { EffectPassDescription desc = reflectionPass.Description; Assert.AreEqual(desc.Name, pass.Name); var annotations = reflectionPass.GetAnnotations(); for (int i = 0; i < desc.AnnotationCount; i++) { CompareVariable(annotations[i], pass.Annotations[i]); } /*var pixelShader = pass.Shaders.FirstOrDefault( * s => s.ShaderType == Fx10.EffectShaderType.PixelShader); * if(pixelShader != null) * { * EffectPassShaderDescription shaderDesc = reflectionPass.PixelShaderDescription; * CompareShader(shaderDesc, pixelShader); * } * var vertexShader = pass.Shaders.FirstOrDefault( * s => s.ShaderType == Fx10.EffectShaderType.VertexShader); * if (vertexShader != null) * { * EffectPassShaderDescription shaderDesc = reflectionPass.VertexShaderDescription; * CompareShader(shaderDesc, vertexShader); * } * var geometryShader = pass.Shaders.FirstOrDefault( * s => s.ShaderType == Fx10.EffectShaderType.GeometryShader); * if (geometryShader != null) * { * EffectPassShaderDescription shaderDesc = reflectionPass.GeometryShaderDescription; * CompareShader(shaderDesc, geometryShader); * }*/ }