/// <summary> /// 资源载入入口 /// </summary> /// <param name="data">传入的参数,默认为null</param> /// <returns></returns> public override IEnumerator Load(SceneData data) { if (null != data) { m_eType = (EEnterLoginSceneType)data.State; } async = SceneManager.LoadSceneAsync(LoginScene.GetSceneName()); return(null); }
public override void BuildUI() { SoundManager.PlayMusic(3); WndManager.CreateWnd <BattleMainWnd>(WndType.MenuWnd, false, false, null); m_eType = EEnterLoginSceneType.eEnterLoginSceneType_None; }