public Sprite(DynamicTexture texture, IntVec sourceTile, Color color, Direction direction, bool isVisible = true) { this.texture = texture; this.sourceTile = sourceTile; this.blend = color; this.direction = direction; this.isVisible = isVisible; }
public Sprite(DynamicTexture texture, bool isVisible = true) { this.texture = texture; this.sourceTile = new IntVec(0, 0); this.blend = Color.White; this.direction = Direction.RIGHT; this.isVisible = isVisible; }
public Ability() { abilityLine = Engine.Engine.GetTexture("UI/Abilities"); abilitySprites = new Sprite[30]; for (int i = 0; i < abilitySprites.Length; i++) { abilitySprites[i] = new Sprite(abilityLine, new IntVec(i, 0)); } }
public void OnInjectionFinished() { songMetaChangeEventStream.Subscribe(OnSongMetaChanged); overviewAreaNotes.RegisterCallbackOneShot <GeometryChangedEvent>(evt => { dynamicTexture = new DynamicTexture(songEditorSceneControl.gameObject, overviewAreaNotes); UpdateNoteOverviewImage(); }); }
/// <summary> /// / /// </summary> public override void Initialize () { averageLum = new RenderTarget2D( Game.GraphicsDevice, ColorFormat.Rgba16F, 256,256, true, false ); paramsCB = new ConstantBuffer( Game.GraphicsDevice, typeof(Params) ); whiteTex = new DynamicTexture( Game.RenderSystem, 4,4, typeof(Color), false, false); whiteTex.SetData( Enumerable.Range(0,16).Select( i=> Color.White ).ToArray() ); LoadContent(); Game.Reloading += (s,e) => LoadContent(); }
/// <summary>Renders an arc from the previous point to this one.</summary> public override void RenderLine(CanvasContext context) { // Grab the raw drawing data: DynamicTexture data = context.ImageData; // Time to go polar! // We're going to rotate around the pole drawing one pixel at a time. // For the best accuracy, we first need to find out how much to rotate through per pixel. if (Length == 0f) { // Nothing to draw anyway. return; } // How much must we rotate through overall? float angleToRotateThrough = EndAngle - StartAngle; // So arc length is how many pixels long the arc is. // Thus to step that many times, our delta angle is.. float deltaAngle = angleToRotateThrough / Length; // The current angle: float currentAngle = StartAngle; // The number of pixels: int pixelCount = (int)Mathf.Ceil(Length); if (pixelCount < 0) { // Going anti-clockwise. Invert deltaAngle and the pixel count: deltaAngle = -deltaAngle; pixelCount = -pixelCount; } // Step pixel count times: for (int i = 0; i < pixelCount; i++) { // Map from polar angle to coords: float x = Radius * (float)Math.Cos(currentAngle); float y = Radius * (float)Math.Sin(currentAngle); // Draw the pixel: data.DrawPixel((int)(CircleCenterX + x), data.Height - (int)(CircleCenterY + y), context.StrokeColour); // Rotate the angle: currentAngle += deltaAngle; } }
/// <summary>Renders a straight line from the previous point to this one.</summary> public override void RenderLine(CanvasContext context) { // Grab the raw drawing data: DynamicTexture data = context.ImageData; // Invert y: int endY = data.Height - (int)Y; int startY = data.Height - (int)Previous.Y; // Grab X: int endX = (int)X; int startX = (int)Previous.X; data.DrawLine(startX, startY, endX, endY, context.StrokeColour); }
protected override void Initialize() { Common.Initialize(this); Window.AllowUserResizing = true; bullets = new List <Bullet>(); graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); a = new FlareFxAlt(graphicsDevice, 40, 40, "Test2"); MeteorBullet.flarefx = new FlareFx(graphicsDevice, 40, 40, "Test"); MeteorBullet.flarefxAlt = a as FlareFxAlt; mousePos = new Vector2[15]; text = new DynamicTextureText(graphicsDevice, new System.Drawing.Font("华文中宋", 50), "Stellaris"); vertexBatch = new VertexBatch(graphicsDevice); swordFx = new SwordFx(GraphicsDevice, 1); u = new UIBase(); base.Initialize(); }
private static void CopyGlyphToTexture(FontRenderer.Glyph glyph, DynamicTexture texture, IntVector2 position) { var srcPixels = glyph.Pixels; if (srcPixels == null) { return; // Invisible glyph } int si; Color4 color = Color4.Black; var dstPixels = texture.GetPixels(); int bytesPerPixel = glyph.RgbIntensity ? 3 : 1; for (int i = 0; i < glyph.Height; i++) { // Sometimes glyph.VerticalOffset could be negative for symbols with diacritics and this results the symbols // get overlapped or run out of the texture bounds. We shift the glyph down and increase the current line // height to fix the issue. Also we store the shift amount in FontChar.VerticalOffset property. int verticalOffsetCorrection = -Math.Min(0, glyph.VerticalOffset); var di = (position.Y + glyph.VerticalOffset + i + verticalOffsetCorrection) * texture.ImageSize.Width + position.X; for (int j = 0; j < glyph.Width; j++) { si = i * glyph.Pitch + j * bytesPerPixel; if (glyph.RgbIntensity) { color.A = 255; color.R = srcPixels[si]; color.G = srcPixels[si + 1]; color.B = srcPixels[si + 2]; } else { color = Color4.White; color.A = srcPixels[si]; } dstPixels[di++] = color; } } texture.Invalidated = true; }
public void OnInjectionFinished() { horizontalGrid.RegisterCallbackOneShot <GeometryChangedEvent>(evt => { dynamicTexture = new DynamicTexture(songEditorSceneControl.gameObject, horizontalGrid); dynamicTexture.backgroundColor = new Color(0, 0, 0, 0); UpdateMidiNoteLabels(); if (settings.SongEditorSettings.GridSizeInDevicePixels > 0) { UpdateMidiNoteLines(); } }); noteAreaControl.ViewportEventStream.Subscribe(OnViewportChanged); settings.ObserveEveryValueChanged(_ => settings.SongEditorSettings.GridSizeInDevicePixels) .Where(_ => dynamicTexture != null) .Subscribe(_ => UpdateMidiNoteLines()) .AddTo(gameObject); }
protected override void Initialize() { Common.Initialize(this); Window.AllowUserResizing = true; bullets = new List <Bullet>(); graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); a = new FlareFxAlt(graphicsDevice, 40, 40, "Test2"); MeteorBullet.flarefx = new FlareFx(graphicsDevice, 40, 40, "Test"); MeteorBullet.flarefxAlt = a as FlareFxAlt; mousePos = new Vector2[15]; vertexBatch = new VertexBatch(graphicsDevice); swordFx = new SwordFx(GraphicsDevice, 1); u = new UIBase(); text = new DynamicTextureTextGDI(graphicsDevice, Environment.CurrentDirectory + Path.DirectorySeparatorChar + "SourceHanSansCN-Regular.ttf", 40, "***ABCD文字绘制测试\nStellaris\n增益免疫汉化组"); dtt = new DynamicTextureFont(graphicsDevice, Environment.CurrentDirectory + Path.DirectorySeparatorChar + "SourceHanSansCN-Regular.ttf", 80); tex = Texture2D.FromStream(graphicsDevice, File.OpenRead(Environment.CurrentDirectory + @"\Extra_197.png")); tex2 = Texture2D.FromStream(graphicsDevice, File.OpenRead(Environment.CurrentDirectory + @"\Extra_194.png")); tt = new TestTex(graphicsDevice, 70, 70); base.Initialize(); }
private void setup() { if (isFontInstalled(fontName)) { font = new Font(fontName, fontSize); } else { if (File.Exists(fontName)) { privateFontCollection = new PrivateFontCollection(); privateFontCollection.AddFontFile(fontName); font = new Font(privateFontCollection.Families[0], fontSize); } else { font = SystemFonts.DefaultFont; Log.WriteLine(Log.LOG_WARNING, "TextSprite font '" + fontName + "' not found. Using default font."); } } texture = new DynamicTexture((int)Size.X, (int)Size.Y, TextureUnit.Texture0, renderingHint); updateText(); }
protected override void Initialize() { Ste.Initialize(this, graphics); Window.AllowUserResizing = true; bullets = new List <Bullet>(); Ste.ChangeResolution(1920, 1080); a = new FlareFxAlt(graphicsDevice, 40, 40, "Test2"); MeteorBullet.flarefx = new FlareFx(graphicsDevice, 40, 40, "Test"); MeteorBullet.flarefxAlt = a as FlareFxAlt; mousePos = new Vector2[15]; vertexBatch = new VertexBatch(graphicsDevice); //var n = new FontStb_Native(Ste.GetAsset("SourceHanSansCN-Regular.ttf"), graphicsDevice); //text = new DynamicTextureTextGDI(graphicsDevice, Environment.CurrentDirectory + Path.DirectorySeparatorChar + "SourceHanSansCN-Regular.ttf", 40, "***ABCD文字绘制测试\nStellaris\n增益免疫汉化组"); dtt = new DynamicSpriteFont(graphicsDevice, Ste.GetAsset("SourceHanSansCN-Regular.ttf"), 80, useNative: false); var font = new FontStb_Native(Ste.GetAsset("Product-Sans-Regular.ttf")); font.ReverseFont = dtt.font; dtt2 = new DynamicSpriteFont(graphicsDevice, font, 80); tex3 = Texture2D.FromStream(graphicsDevice, Ste.GetAsset("trail3.png")); tex = Texture2D.FromStream(graphicsDevice, Ste.GetAsset("zzzz.png")); tex2 = Texture2D.FromStream(graphicsDevice, Ste.GetAsset("trail3.png")); z = new Effect(graphicsDevice, Ste.GetAsset("Blur.cfx").ToByteArray()); base.Initialize(); }
private void CreateNewFontTexture() { texture = new DynamicTexture(CalcTextureSize()); textureIndex = textures.Count; textures.Add(texture); }
/// <summary> /// Ctor /// </summary> /// <param name="rs"></param> /// <param name="capacity">Number of sprites</param> public SpriteLayer ( RenderSystem rs, int capacity ) { this.rs = rs; Order = 0; Visible = true; Transform = Matrix.Identity; Color = Color.White; BlendMode = SpriteBlendMode.AlphaBlend; FilterMode = SpriteFilterMode.LinearClamp; StereoMode = SpriteStereoMode.All; defaultTexture = new DynamicTexture( rs, 16,16, typeof(Color), false, false ); defaultTexture.SetData( Enumerable.Range(0,16*16).Select( i => Color.White ).ToArray() ); ReallocGpuBuffers( capacity ); framesBuffer = new ConstantBuffer( rs.Device, typeof(SpriteFrame), MaxSpriteFrames ); }
public Bullet(DynamicTexture dynamicTexture, Vector2 position, Vector2 velocity, int damage, Color color, Character owner, int oldPosLength = 0, float scale = 1, bool flipped = false) { this.dynamicTexture = dynamicTexture; Initialize(position, velocity, damage, color, owner, oldPosLength, scale, flipped); }
public void buildCubes() { //Camera camera = GetComponent<Camera>(); //Vector3 p0 = camera.ScreenToWorldPoint(new Vector3(0, 0, camera.nearClipPlane)); //MainController.TwitterAction -= handleAction; float scalar = 0.68F;// Core.Instance._settings.Kinect_area_X/100; int counter = 0; //cubes_array = new GameObject[maxY, maxX]; cubes_array = new GameObject[maxX]; zoom_targets = new float[8]; zoom_targets[0] = -scalar - scalar * 6; zoom_targets[1] = -scalar - scalar * 4; zoom_targets[2] = -scalar - scalar * 2; zoom_targets[3] = -scalar; zoom_targets[4] = scalar; zoom_targets[5] = scalar + scalar * 2; zoom_targets[6] = scalar + scalar * 4; zoom_targets[7] = scalar + scalar * 6; //zoom_bool = new bool[8]; TweetSearchTwitterData twitterData; int tweet_counter = 0; int tweet_counter_max = MainController.Instance.TweetsList.Count; int tweet_index; for (int px = 0; px < maxX; ++px) { GameObject clone = Instantiate(rounded_cube, new Vector3(gameObject.transform.position.x, -4.0F, 10.0f), transform.rotation) as GameObject; clone.GetComponent <RoundedCube>().image_quad.SetActive(true); //ATTACH TO PARENT clone.transform.parent = gameObject.transform; //ADD TWITTER DATA TO CUBE tweet_index = tweet_counter + (cube_id - 1) * maxX; if (tweet_index >= tweet_counter_max) { tweet_counter = 0; tweet_index = tweet_counter_max - 1; } twitterData = MainController.Instance.TweetsList[tweet_index]; tweet_counter++; DynamicTexture dtex = clone.GetComponentInChildren <DynamicTexture>(); Text tweet = clone.GetComponentInChildren <Text>(); if (twitterData.tweetMedia != "") { dtex.url = twitterData.tweetMedia; dtex.Apply(true); clone.GetComponent <RoundedCube>().hasImage = true; } else { clone.GetComponent <RoundedCube>().image_quad.SetActive(false); } string text = twitterData.tweetText; clone.GetComponentInChildren <RoundedCube>().setTweetText(text); //clone.GetComponent<RoundedCube>().cube_grp.transform.Rotate(Vector3.up * 90);// Random.Range(0, 20)); cubes_array[px] = clone; counter++; //clone.transform.DOScale(0, 0); //clone.SetActive(false); } INIT = true; }
public Character(DynamicTexture dynamicTexture, int life, int lifeMax, Vector2 position) { this.dynamicTexture = dynamicTexture; Initialize(life, lifeMax, position); }
/// <summary> /// Intializes graphics engine. /// </summary> public override void Initialize () { whiteTexture = new DynamicTexture( this, 4,4, typeof(Color), false, false ); whiteTexture.SetData( Enumerable.Range(0,16).Select( i => Color.White ).ToArray() ); grayTexture = new DynamicTexture( this, 4,4, typeof(Color), false, false ); grayTexture.SetData( Enumerable.Range(0,16).Select( i => Color.Gray ).ToArray() ); blackTexture = new DynamicTexture( this, 4,4, typeof(Color), false, false ); blackTexture.SetData( Enumerable.Range(0,16).Select( i => Color.Black ).ToArray() ); flatNormalMap = new DynamicTexture( this, 4,4, typeof(Color), false, false ); flatNormalMap.SetData( Enumerable.Range(0,16).Select( i => new Color(127,127,255,127) ).ToArray() ); var baseIllum = new BaseIllum(); defaultMaterial = baseIllum.CreateMaterialInstance(this, Game.Content); // add default render world renderWorld = new RenderWorld(Game, Width, Height); AddLayer( renderWorld ); }
public AudioWaveFormVisualization(GameObject gameObject, VisualElement visualElement) { dynTexture = new DynamicTexture(gameObject, visualElement); }
public GameObject(DynamicTexture texture) : this(texture.Texture) { SetSource(texture.Source); }
/// <summary> /// /// </summary> private void PlatformInitialize( byte[] bytes, Stream stream, string url ) { if (Topology != null) { return; } MediaFactory.CreateTopology(out _topology); SharpDX.MediaFoundation.MediaSource mediaSource; { SourceResolver resolver = new SourceResolver(); ObjectType otype; ComObject source = null; if (url!=null) { source = resolver.CreateObjectFromURL(url, SourceResolverFlags.MediaSource, null, out otype); } if (stream!=null) { var bs = new ByteStream( stream ); source = resolver.CreateObjectFromStream(bs, null, SourceResolverFlags.MediaSource, null, out otype); } if (bytes!=null) { var bs = new ByteStream( bytes ); source = resolver.CreateObjectFromStream(bs, null, SourceResolverFlags.MediaSource|SourceResolverFlags.ContentDoesNotHaveToMatchExtensionOrMimeType, null, out otype); } if (source==null) { throw new ArgumentException("'stream' and 'url' are null!"); } mediaSource = source.QueryInterface<SharpDX.MediaFoundation.MediaSource>(); resolver.Dispose(); source.Dispose(); } PresentationDescriptor presDesc; mediaSource.CreatePresentationDescriptor(out presDesc); for (var i = 0; i < presDesc.StreamDescriptorCount; i++) { RawBool selected = false; StreamDescriptor desc; presDesc.GetStreamDescriptorByIndex(i, out selected, out desc); if (selected) { TopologyNode sourceNode; MediaFactory.CreateTopologyNode(TopologyType.SourceStreamNode, out sourceNode); sourceNode.Set(TopologyNodeAttributeKeys.Source, mediaSource); sourceNode.Set(TopologyNodeAttributeKeys.PresentationDescriptor, presDesc); sourceNode.Set(TopologyNodeAttributeKeys.StreamDescriptor, desc); TopologyNode outputNode; MediaFactory.CreateTopologyNode(TopologyType.OutputNode, out outputNode); var majorType = desc.MediaTypeHandler.MajorType; if (majorType == MediaTypeGuids.Video) { Activate activate; sampleGrabber = new VideoSampleGrabber(); _mediaType = new MediaType(); _mediaType.Set(MediaTypeAttributeKeys.MajorType, MediaTypeGuids.Video); // Specify that we want the data to come in as RGB32. _mediaType.Set(MediaTypeAttributeKeys.Subtype, new Guid("00000016-0000-0010-8000-00AA00389B71")); MediaFactory.CreateSampleGrabberSinkActivate(_mediaType, SampleGrabber, out activate); outputNode.Object = activate; long frameSize = desc.MediaTypeHandler.CurrentMediaType.Get<long>(MediaTypeAttributeKeys.FrameSize); Width = (int)(frameSize >> 32); Height = (int) (frameSize & 0x0000FFFF); } if (majorType == MediaTypeGuids.Audio) { Activate activate; MediaFactory.CreateAudioRendererActivate(out activate); outputNode.Object = activate; } _topology.AddNode(sourceNode); _topology.AddNode(outputNode); sourceNode.ConnectOutput(0, outputNode, 0); Duration = new TimeSpan(presDesc.Get<long>(PresentationDescriptionAttributeKeys.Duration)); sourceNode.Dispose(); outputNode.Dispose(); } desc.Dispose(); } presDesc.Dispose(); mediaSource.Dispose(); videoFrame = new DynamicTexture(Game.Instance.RenderSystem, Width, Height, typeof(ColorBGRA), false, false); }
/// <summary> /// /// </summary> private void PlatformInitialize(byte[] bytes, Stream stream, string url) { if (Topology != null) { return; } MediaFactory.CreateTopology(out _topology); SharpDX.MediaFoundation.MediaSource mediaSource; { SourceResolver resolver = new SourceResolver(); ObjectType otype; ComObject source = null; if (url != null) { source = resolver.CreateObjectFromURL(url, SourceResolverFlags.MediaSource, null, out otype); } if (stream != null) { var bs = new ByteStream(stream); source = resolver.CreateObjectFromStream(bs, null, SourceResolverFlags.MediaSource, null, out otype); } if (bytes != null) { var bs = new ByteStream(bytes); source = resolver.CreateObjectFromStream(bs, null, SourceResolverFlags.MediaSource | SourceResolverFlags.ContentDoesNotHaveToMatchExtensionOrMimeType, null, out otype); } if (source == null) { throw new ArgumentException("'stream' and 'url' are null!"); } mediaSource = source.QueryInterface <SharpDX.MediaFoundation.MediaSource>(); resolver.Dispose(); source.Dispose(); } PresentationDescriptor presDesc; mediaSource.CreatePresentationDescriptor(out presDesc); for (var i = 0; i < presDesc.StreamDescriptorCount; i++) { RawBool selected = false; StreamDescriptor desc; presDesc.GetStreamDescriptorByIndex(i, out selected, out desc); if (selected) { TopologyNode sourceNode; MediaFactory.CreateTopologyNode(TopologyType.SourceStreamNode, out sourceNode); sourceNode.Set(TopologyNodeAttributeKeys.Source, mediaSource); sourceNode.Set(TopologyNodeAttributeKeys.PresentationDescriptor, presDesc); sourceNode.Set(TopologyNodeAttributeKeys.StreamDescriptor, desc); TopologyNode outputNode; MediaFactory.CreateTopologyNode(TopologyType.OutputNode, out outputNode); var majorType = desc.MediaTypeHandler.MajorType; if (majorType == MediaTypeGuids.Video) { Activate activate; sampleGrabber = new VideoSampleGrabber(); _mediaType = new MediaType(); _mediaType.Set(MediaTypeAttributeKeys.MajorType, MediaTypeGuids.Video); // Specify that we want the data to come in as RGB32. _mediaType.Set(MediaTypeAttributeKeys.Subtype, new Guid("00000016-0000-0010-8000-00AA00389B71")); MediaFactory.CreateSampleGrabberSinkActivate(_mediaType, SampleGrabber, out activate); outputNode.Object = activate; long frameSize = desc.MediaTypeHandler.CurrentMediaType.Get <long>(MediaTypeAttributeKeys.FrameSize); Width = (int)(frameSize >> 32); Height = (int)(frameSize & 0x0000FFFF); } if (majorType == MediaTypeGuids.Audio) { Activate activate; MediaFactory.CreateAudioRendererActivate(out activate); outputNode.Object = activate; } _topology.AddNode(sourceNode); _topology.AddNode(outputNode); sourceNode.ConnectOutput(0, outputNode, 0); Duration = new TimeSpan(presDesc.Get <long>(PresentationDescriptionAttributeKeys.Duration)); sourceNode.Dispose(); outputNode.Dispose(); } desc.Dispose(); } presDesc.Dispose(); mediaSource.Dispose(); videoFrame = new DynamicTexture(Game.Instance.RenderSystem, Width, Height, typeof(ColorBGRA), false, false); }
public void buildCubes() { MainController.TwitterAction -= handleAction; int counter = 0; float x_factor = 14; float y_factor = 3; float z_factor = 10; float noisefy = 0.5f; float noisefx = 7.0f; //float noisefy = 0f; //float noisefx = 0f; float cube_root = Mathf.Floor(Mathf.Pow(maxX, 1f / 3f)); TweetSearchTwitterData twitterData; int max_count = MainController.Instance.TweetsList.Count; for (float x = 0; x < cube_root; ++x) { for (float y = 0; y < cube_root; ++y) { for (float z = 0; z < cube_root; ++z) { //GameObject clone = Instantiate(rounded_cube, new Vector3(px / 2 * Random.Range(-2.0f, 2.0f), Random.Range(-5.0f, 5.0f), Random.Range(-10.0f, 30.0f)), transform.rotation) as GameObject; float noisey = Random.Range(-noisefy, noisefy); float noisex = Random.Range(-noisefx, noisefx); GameObject clone = Instantiate(rounded_cube, new Vector3(x_factor * (x - (cube_root - 1) / 2) + noisex, y_factor * (y - (cube_root - 1) / 2) + noisey, z_factor * z), transform.rotation) as GameObject; clone.GetComponent <RoundedCube>().image_quad.SetActive(true); clone.GetComponent <RoundedCube>().speed = 1.0f - 1.5f * z / z_factor; //clone.transform.parent = transform; //ADD TWITTER DATA TO CUBE if (counter >= max_count) { counter = 0; } twitterData = MainController.Instance.TweetsList[counter]; DynamicTexture dtex = clone.GetComponentInChildren <DynamicTexture>(); Text tweet = clone.GetComponentInChildren <Text>(); if (twitterData.tweetMedia != "") { dtex.url = twitterData.tweetMedia; dtex.Apply(true); } else { clone.GetComponent <RoundedCube>().image_quad.SetActive(false); } string text = twitterData.tweetText; clone.GetComponentInChildren <RoundedCube>().setTweetText(text); clone.GetComponent <RoundedCube>().cube_grp.transform.Rotate(Vector3.up * Random.Range(0, 20)); clone.GetComponentInChildren <RoundedCube>().ambient = true; floats_array.Add(clone); counter++; } } } //turnOnFloaters(); INIT = true; }
public DynamicImage(Vector2 size) : base("texture", size) { SnapToPixel = true; texture = new DynamicTexture((int)Size.X, (int)Size.Y, TextureUnit.Texture0); }
public void buildCubes() { DestroyAllCubes(); int counter = 0; float cube_root = TweetsList.Count; //MAXIMUM OF 10 if (cube_root > 10) { cube_root = 10; } screeners_array = new List <GameObject>(); for (float x = 0; x < cube_root; ++x) { GameObject clone = Instantiate(rounded_cube, new Vector3(-20.0f, Random.Range(-1.5f, 1.5f), 0), transform.rotation) as GameObject; clone.GetComponent <RoundedCube>().image_quad.SetActive(true); clone.transform.parent = transform; //ADD TWITTER DATA TO CUBE twitterData = TweetsList[counter]; DynamicTexture dtex = clone.GetComponentInChildren <DynamicTexture>(); Text tweet = clone.GetComponentInChildren <Text>(); if (twitterData.tweetMedia != "") { dtex.url = twitterData.tweetMedia; dtex.Apply(true); clone.GetComponent <RoundedCube>().hasImage = true; } else { clone.GetComponent <RoundedCube>().image_quad.SetActive(false); } string text = twitterData.tweetText; clone.GetComponentInChildren <RoundedCube>().setTweetText(text); //THESE ARE ALL OUR FLOATERS //clone.GetComponent<RoundedCube>().floater = true; clone.GetComponent <RoundedCube>().index = 5 / 2 * Random.Range(-2.0f, 2.0f); clone.GetComponent <RoundedCube>().ypos = Random.Range(-1.5f, 1.5f); screeners_array.Add(clone); counter++; } turnOnFloater(); INIT = true; }