public CorporationHangarRentInfo GetCorporationHangarRentInfo() { var saveNeeded = false; if (!DynamicProperties.Contains(k.hangarPrice)) { DynamicProperties.Update(k.hangarPrice, _corporationConfiguration.HangarPrice); saveNeeded = true; } if (!DynamicProperties.Contains(k.rentPeriod)) { DynamicProperties.Update(k.rentPeriod, _corporationConfiguration.RentPeriod); saveNeeded = true; } if (saveNeeded) { this.Save(); } return(new CorporationHangarRentInfo { price = DynamicProperties.GetOrAdd <int>(k.hangarPrice), period = TimeSpan.FromDays(DynamicProperties.GetOrAdd <int>(k.rentPeriod)) }); }
public override void OnLoadFromDb() { if (DynamicProperties.Contains(k.depleted)) { IsDepleted = DynamicProperties.GetOrAdd <int>(k.depleted) == 1; } else { DynamicProperties.Update(k.depleted, IsDepleted ? 1 : 0); } base.OnLoadFromDb(); }
public virtual void SetLogging(bool state, Character character, bool writeLog = false) { if (IsLogging() == state) { return; } DynamicProperties.Update(k.log, (state) ? 1 : 0); if (writeLog && character != Character.None) { ContainerLogger.AddLogEntry(character, state ? ContainerAccess.LogStart : ContainerAccess.LogStop); } }
public void FullCoreRecharge() { var currentCore = DynamicProperties.GetOrAdd <double>(k.currentCore); var coreMaxValue = CoreMax; if (currentCore >= coreMaxValue) { return; } DynamicProperties.Update(k.currentCore, coreMaxValue); Core = CoreMax; }
public override void OnUpdateToDb() { try { if (!IsRepackaged) { DynamicProperties.Update(k.armor, Armor.Ratio(ArmorMax)); DynamicProperties.Update(k.currentCore, Core); } var zone = Zone; if (zone == null || States.Dead) { return; } var character = Character; character.ZoneId = zone.Id; character.ZonePosition = CurrentPosition; var p = DynamicProperties.GetProperty <int>(k.pvpRemaining); var pvpEffect = EffectHandler.GetEffectsByType(EffectType.effect_pvp).FirstOrDefault(); if (pvpEffect == null) { p.Clear(); return; } var effectTimer = pvpEffect.Timer; if (effectTimer != null) { p.Value = (int)effectTimer.Remaining.TotalMilliseconds; } } finally { base.OnUpdateToDb(); } }
private void SaveToDb() { DynamicProperties.Update(k.currentEffect, (int)CurrentEffectType); }
public void SetHangarAccess(Character character, CorporationRole corporationRole) { DynamicProperties.Update(k.hangarAccess, (int)corporationRole); AddLogEntry(character, ContainerAccess.SetAccess); }
public override void OnInsertToDb() { DynamicProperties.Update(k.hangarAccess, (int)CorporationRole.HangarAccess_low); }
public override void OnUpdateToDb() { DynamicProperties.Update(k.currentCore, Core); base.OnUpdateToDb(); }
private void SaveToDb() { DynamicProperties.Update(k.depleted, IsDepleted ? 1 : 0); }
public void FullArmorRepair() { DynamicProperties.Update(k.armor, 1.0); Armor = ArmorMax; }