// Use this for initialization
 void Start()
 {
     Instance = this;
     dialogueO = GameObject.FindGameObjectWithTag("chatObject");
     dialogue = dialogueO.GetComponent<DrewDialogueScript>();
     playerO = GameObject.FindGameObjectWithTag("Player");
     player = playerO.GetComponent<DrewPlayer>();
     onMission = true;
     endMission = true;
     getMission = false;
 }
    // Use this for initialization
    void Start()
    {
        Instance = this;
        dialogueObject = GameObject.FindGameObjectWithTag("chatObject");
        dialogue = dialogueObject.GetComponent<DrewDialogueScript>();
        animation = this.GetComponent<AnimationScript>();
        direction = this.transform.position;
        camera.transform.position = new Vector3(0,80,-10);
        inMission = talking = false;
        Missions = new bool [10];
        for (int i= 0; i < 9; i++)
        {
            Missions[i] = false;

        }
    }
 // Use this for initialization
 void Start()
 {
     Instance = this;
     playerObject = GameObject.FindGameObjectWithTag("Player");
     player = playerObject.GetComponent<DrewPlayer>();
     start = end = current = 0;
     message = "Hey, would you like to come to my friends party tonight.";
 }