Exemple #1
0
        public DragBubble(DragBubbleType type, Dictionary<BubbleState, Texture2D> textureList, Texture2D lineTexture, EffectHandler effectHandler, Vector2 pos1, Vector2 pos2)
        {
            this.type = type;
            this.currentState = DragBubbleState.APPEARING;
            this.handTextureList = textureList;
            this.lineTexture = lineTexture;
            this.lineAlpha = GameConfig.LINE_ALPHA;
            this.lockCount = GameConfig.LOCK_COUNT;
            this.popCount = GameConfig.DRAG_BUBBLE_POPCOUNT;
            this.effectHandler = effectHandler;

            //create first hand bubble
            bubble1 = new Bubble(pos1.X, pos1.Y, handTextureList, BubbleType.HAND);
            bubble1.setStayingDuration(GameConfig.DRAGBUBBLE_DURATION);

            //create second hand bubble
            bubble2 = new Bubble((int)pos2.X, pos2.Y, handTextureList, BubbleType.INACTIVE_STATIC_HAND);
            bubble2.setStayingDuration(GameConfig.DRAGBUBBLE_DURATION);

            radianAngle = MathUtil.getPIAngle(bubble1.pos, bubble2.pos);
            float width = MathUtil.getDistance(bubble1.pos, bubble2.pos);
            lineRectangle = new Rectangle(0, 0, (int)width, 13);

            xSpeedUnit = (float)Math.Cos(radianAngle);
            ySpeedUnit = (float)Math.Sin(radianAngle);
        }
Exemple #2
0
        public DragBubble(DragBubbleType type, Dictionary<BubbleState, Texture2D> textureList, Texture2D lineTexture, EffectHandler effectHandler, float minDistance = 50)
        {
            this.type = type;
            this.currentState = DragBubbleState.APPEARING;
            this.handTextureList = textureList;
            this.lineTexture = lineTexture;
            this.lineAlpha = GameConfig.LINE_ALPHA;
            this.lockCount = GameConfig.LOCK_COUNT;
            this.popCount = GameConfig.DRAG_BUBBLE_POPCOUNT;
            this.effectHandler = effectHandler;

            createSet(minDistance);
        }