public IEnumerator CheckAnswer()
    {
        int TotaalScoreInt = Thrown;

        Debug.Log(TotaalScoreInt.ToString());
        Debug.Log(Numbers[Score].ToString());
        if (TotaalScoreInt.ToString() == Numbers[Score].ToString())
        {
            AudioManager.CorrectSound();
            Sum.GetComponent <Text>().text = TotaalScore + " is goed!";
            DoorBehaviour.LockBehavoir();
            yield return(new WaitForSeconds(1));

            Score++;
            if (Score == 4)
            {
                Sum.GetComponent <Text>().text    = TotaalScore + " Je Wint!";
                Number.GetComponent <Text>().text = "Geweldig";
            }
            else
            {
                Number.GetComponent <Text>().text = "Gooi in totaal " + Numbers[Score].ToString();
                Cijfers.Clear();
                CijfersMin.Clear();
                MinPlusScript.Min = true;
                MinPlusScript.Change();
                Sum.GetComponent <Text>().text = "0";
            }
            Thrown = 0;
            yield return(null);
        }
        else
        {
            AudioManager.FalseSound();
            Sum.GetComponent <Text>().text = TotaalScore + " is fout!";
            yield return(new WaitForSeconds(1));

            Cijfers.Clear();
            Sum.GetComponent <Text>().text = "0";
            yield return(null);
        }
    }
Exemple #2
0
    public IEnumerator CheckAnswer()
    {
        int TotaalScoreInt = Cijfers[0] + Cijfers[1] + Cijfers[2];

        Debug.Log(TotaalScoreInt.ToString());
        Debug.Log(Numbers[Score].ToString());
        if (TotaalScoreInt.ToString() == Numbers[Score].ToString())
        {
            AudioManager.CorrectSound();
            Sum.GetComponent <Text>().text = TotaalScore + " is goed!";
            DoorBehaviour.LockBehavoir();
            yield return(new WaitForSeconds(1));

            Score++;
            if (Score == 4)
            {
                Sum.GetComponent <Text>().text    = TotaalScore + " Je Wint!";
                Number.GetComponent <Text>().text = "Geweldig";
            }
            else
            {
                Number.GetComponent <Text>().text = "Gooi in totaal " + Numbers[Score].ToString();
                Cijfers.Clear();
                Sum.GetComponent <Text>().text = "..+..+..=..";
            }
            yield return(null);
        }
        else
        {
            AudioManager.FalseSound();
            Sum.GetComponent <Text>().text = TotaalScore + " is fout!";
            yield return(new WaitForSeconds(1));

            Cijfers.Clear();
            Sum.GetComponent <Text>().text = "..+..+..=..";
            yield return(null);
        }
    }