public static void SetAsTriangleEdge(double d2, Edge currentEdge, Edge nextEdge)
        {
            Vertice start  = currentEdge.Start;
            Vertice middle = currentEdge.End;
            Vertice end    = nextEdge.End;

            (double, double)nextLine     = Line.GetStraightLine(end, middle);
            (double, double)straightLine = Line.GetStraightLine(end, start);
            double cos       = Angle.GetCosinusFromBetween(nextLine, straightLine);
            double d         = DistanceHelpers.DistanceBetween(start, end);
            double sqrtDelta = Math.Sqrt(Math.Pow(2 * d * cos, 2) - 4 * (d * d * d2 * d2));
            double x1        = (-2 * d * cos - sqrtDelta) / 2;
            double x2        = (-2 * d * cos + sqrtDelta) / 2;
            double x         = Math.Min(x1, x2);

            if (x < 0)
            {
                x = Math.Max(x1, x2);
            }

            (Vertice, Vertice)vertices = PointHelpers.GetPointFromLineDistanceAndPoint(nextLine, x, end);
            Vertice resultVertice = DistanceHelpers.GetCloserVerticeFromVertice(vertices, start);

            if (resultVertice.x < int.MinValue + 100 || resultVertice.y > int.MaxValue - 100 || resultVertice.y < int.MinValue + 100 || resultVertice.y > int.MaxValue - 100)
            {
                int xdddd = 2;
            }
            PointHelpers.SetPointXY(middle, resultVertice.x, resultVertice.y);
        }
        public static void SetOnLineBetween(double d, Edge currentEdge, Edge nextEdge)
        {
            Vertice start         = currentEdge.Start;
            Vertice middle        = currentEdge.End;
            Vertice end           = nextEdge.End;
            double  distance      = DistanceHelpers.DistanceBetween(start, end);
            double  proportion    = d / distance;
            Vertice resultVertice = PointHelpers.GetPointInProportion(proportion, start, end);

            if (resultVertice.x < int.MinValue + 100 || resultVertice.y > int.MaxValue - 100 || resultVertice.y < int.MinValue + 100 || resultVertice.y > int.MaxValue - 100)
            {
                int xdddd = 2;
            }
            PointHelpers.SetPointXY(middle, resultVertice.x, resultVertice.y);
        }
        public static void SetAsTriangleLength(double d, Edge currentEdge, Edge nextEdge)
        {
            Vertice start        = currentEdge.Start;
            Vertice middle       = currentEdge.End;
            Vertice end          = nextEdge.End;
            double  d2           = DistanceHelpers.GetEdgeLength(nextEdge);
            double  distance     = DistanceHelpers.DistanceBetween(start, end);
            double  triangleArea = Triangle.TriangleArea(d, d2, distance);
            Vertice missingPoint = Triangle.GetPointFromTriangleArea(triangleArea, start, end, d, d2);

            if (missingPoint.x < int.MinValue + 100 || missingPoint.y > int.MaxValue - 100 || missingPoint.y < int.MinValue + 100 || missingPoint.y > int.MaxValue - 100)
            {
                int xdddd = 2;
            }
            PointHelpers.SetPointXY(middle, missingPoint.x, missingPoint.y);
        }