Exemple #1
0
 public void SetLocalizedName(DefenceType type, string value)
 {
     Set(nameof(DefenceType), type.ToString(), value);
 }
Exemple #2
0
 public string GetLocalizedName(DefenceType type)
 {
     return(Get(nameof(DefenceType), type.ToString()));
 }
Exemple #3
0
    public static string species(float size, float weirdChance = 0, float dietChance = 0, 
	                             AttackType attType = AttackType.Null, DefenceType defType = DefenceType.Null,
	                             MovementType movType = MovementType.Null, Targets targets = Targets.Null, float speed = 1, int complexity = 0)
    {
        //TODO: Come up with a name-generating system.
        string result = "";
        DietType Diet;
        if(weirdChance == 0){
            weirdChance = Random.value;
        }
        if(dietChance == 0){
            dietChance = Random.value;
        }
        result += "Fish ";

        if(dietChance >= .85){
            result += DietType.Omnivore.ToString();
            Diet = DietType.Omnivore;
        }
        else if(dietChance >= .65){
            result += DietType.Carnivore.ToString();
            Diet = DietType.Carnivore;
        }
        else{
            result += DietType.Herbivore.ToString();
            Diet = DietType.Herbivore;
        }
        result += " ";

        if(weirdChance >= 0.9f){
            if(Random.value >= 0.5){
                //Debug.Log("Flounder");
                result += (Random.Range(1f, 1.7f)*size + " ");
                result += (Random.Range(0.3f, 0.6f)*size + " ");
                result += (Random.Range(1f, 1.7f)*size + " ");
            }
            else{
                //Debug.Log ("Sunfish");
                result += (Random.Range(0.3f, 0.6f)*size + " ");
                result += (Random.Range(1.6f, 4.5f)*size + " ");
                result += (Random.Range(0.8f, 1.7f)*size + " ");
            }
        }
        else{
            result += (Random.Range(0.8f, 1.2f)*size + " ");
            result += (Random.Range(0.8f, 1.2f)*size + " ");
            result += (Random.Range(0.8f, 1.2f)*size + " ");
        }

        if(attType==AttackType.Null){
            attType = determineAttack(Diet);
        }
        result += attType.ToString() + " ";

        if(defType==DefenceType.Null){
            defType = determineDefence(Diet);
        }
        result += defType.ToString() + " ";

        if(movType==MovementType.Null){
            movType = determineMovement();
        }
        result += movType.ToString() + " ";

        if(targets==Targets.Null){
            targets = determineTargets(size, Diet, attType);
        }
        result += targets.ToString() + " ";

        //TODO:Generate Speed
        result += (speed);
        result += addMods(complexity);
        return result;
    }