void Start() { if (Application.loadedLevelName == "Juego") { jugador = GameObject.Find("triangulo"); playerControl = jugador.GetComponent <PlayerController> (); decoDos = new DecoradorCoinTwo(playerControl); Debug.Log(playerControl.getMonedaDosEstado()); tiempoAux1SinceLevelLoad = Time.timeSinceLevelLoad; playerDecorado = null; playerControl.bala.transform.localScale = new Vector3(2, 2, 2); } }
public static PlayerController aplicarCoinTwo(PlayerController pl) { PlayerController pl2 = new DecoradorCoinTwo(pl); return(pl2); }