public override bool ManualRead(string property, object value) { switch (property) { case "RemoteRole": RemoteRole = value; break; case "Role": Role = value; break; case "Owner": Owner = (NetworkGUID)value; break; case "PropertyScopedName": PropertyScopedName = (string)value; break; case "PropertyData": PropertyData = (DebuggingObject)value; break; default: return(base.ManualRead(property, value)); } return(true); }
public override bool ManualRead(string property, object value) { switch (property) { case "ModifierDef": ModifierDef = (DebuggingObject)value; break; default: return(base.ManualRead(property, value)); } return(true); }
public override bool ManualRead(string property, object value) { switch (property) { case "bIsChargingWeapon": bIsChargingWeapon = (bool)value; break; case "ChargeStatusPack": ChargeStatusPack = (DebuggingObject)value; break; default: return(base.ManualRead(property, value)); } return(true); }
public override bool ManualRead(string property, object value) { switch (property) { case "SpawnItems": SpawnItems = (DebuggingObject)value; break; case "PrimaryAssetName": PrimaryAssetName = (DebuggingObject)value; break; case "Quantity": Quantity = (DebuggingObject)value; break; default: return(base.ManualRead(property, value)); } return(true); }
} //Type: Bits: 16 public override bool ManualRead(string property, object value) { switch (property) { case "RemoteRole": RemoteRole = value; break; case "Owner": Owner = (uint)value; break; case "Role": Role = value; break; case "Count": Count = (int)value; break; case "ItemDefinition": ItemDefinition = (ItemDefinitionGUID)value; break; case "OrderIndex": OrderIndex = (ushort)value; break; case "Durability": Durability = (float)value; break; case "Level": Level = (int)value; break; case "LoadedAmmo": LoadedAmmo = (int)value; break; case "A": A = (uint)value; break; case "B": B = (uint)value; break; case "C": C = (uint)value; break; case "D": D = (uint)value; break; case "inventoryoverflowdate": case "InventoryOverflowDate": InventoryOverflowDate = (bool)value; break; case "bIsReplicatedCopy": bIsReplicatedCopy = (bool)value; break; case "bIsDirty": bIsDirty = (bool)value; break; case "bWasGifted": bWasGifted = (bool)value; break; case "bUpdateStatsOnCollection": bUpdateStatsOnCollection = (bool)value; break; case "StateValues": StateValues = (FortInventory[])value; break; case "IntValue": IntValue = (int)value; break; case "NameValue": NameValue = (string)value; break; case "StateType": StateType = (EFortItemEntryState)value; break; case "ParentInventory": ParentInventory = (uint)value; break; case "Handle": Handle = (int)value; break; case "AlterationInstances": AlterationInstances = (DebuggingObject[])value; break; case "GenericAttributeValues": GenericAttributeValues = (DebuggingObject[])value; break; case "ReplayPawn": ReplayPawn = (uint)value; break; case "WrapOverride": WrapOverride = (DebuggingObject)value; break; default: return(base.ManualRead(property, value)); } return(true); }