Exemple #1
0
        /// <summary/>
        public override void BeforeTest(TestDetails testDetails)
        {
            base.BeforeTest(testDetails);

            m_activationContext = new ActivationContextHelper("FieldWorks.Tests.manifest");
            m_currentActivation = m_activationContext.Activate();
            m_debugProcs        = new DebugProcs();

            if (!Platform.IsWindows)
            {
                try
                {
                    using (var process = System.Diagnostics.Process.GetCurrentProcess())
                    {
                        // try to change PTRACE option so that unmanaged call stacks show more useful
                        // information. Since Ubuntu 10.10 a normal user is no longer allowed to use
                        // PTRACE. This prevents call stacks and assertions from working properly.
                        // However, we can set a flag on the currently running process to allow
                        // it. See also the similar code in Generic/ModuleEntry.cpp
                        prctl(PR_SET_PTRACER, (IntPtr)process.Id, IntPtr.Zero, IntPtr.Zero,
                              IntPtr.Zero);
                    }
                }
                catch (Exception e)
                {
                    // just ignore any errors we get
                }
            }
        }
Exemple #2
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        public virtual void FixtureSetup()
        {
            m_debugProcs = new DebugProcs();
            try
            {
                Common.COMInterfaces.Icu.InitIcuDataDir();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }

            Icu.Wrapper.ConfineIcuVersions(54);

#if __MonoCS__
            try
            {
                using (var process = System.Diagnostics.Process.GetCurrentProcess())
                {
                    // try to change PTRACE option so that unmanaged call stacks show more useful
                    // information. Since Ubuntu 10.10 a normal user is no longer allowed to use
                    // PTRACE. This prevents call stacks and assertions from working properly.
                    // However, we can set a flag on the currently running process to allow
                    // it. See also the similar code in Generic/ModuleEntry.cpp
                    prctl(PR_SET_PTRACER, (IntPtr)process.Id, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
                }
            }
            catch (Exception e)
            {
                // just ignore any errors we get
            }
#endif
        }
Exemple #3
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        /// ------------------------------------------------------------------------------------
        protected virtual void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            // FWC-16: we have to call CoFreeUnusedLibraries. This causes sqlnclir.dll to get
            // unloaded. If we don't do this we get a deadlock after the fixture teardown
            // because we're running STA.
            CoFreeUnusedLibraries();

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_DebugProcs != null)
                {
                    m_DebugProcs.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_DebugProcs = null;

            m_isDisposed = true;
        }
Exemple #4
0
        public virtual void FixtureSetup()
        {
#if false
            CheckDisposed();
#else
            /* We need to document cases where this needs to be worried about.
             * I (RandyR) don't understand how this can happen, if the nunit framework
             * creates a test class instance, calls this method, runs all its tests,
             * calls the TestFictureTeardown code (Dispose),
             * and then turns loose of the test class instance.
             *
             * If the above is what happens, then how can it be called twice?
             * If the class can indeed be reused, and this method called more than once,
             * in what contexts does it happen?
             *
             * Until we can nail down that context,
             * let's see if we can live with the more rigid approach.
             *
             * Followup observation:
             * I (RandyR) saw in some acceptance tests (UndoRedoTests) that a test TearDown
             * method had called this method, as well as the Dispose method, as a way
             * to be sure the next was set up correcly. That is not good!
             * I fixed that class to not override this method or the Dispose method,
             * but to just do all the setup/teardown stuff between each test.
             */
            // Answer (TimS/EberhardB): NUnit doesn't create a new instance each time
            // a test fixture is run. Therefore we have to resurrect the instance, otherwise
            // we can't run tests twice in NUnit-GUI.
            // ENHANCE: We think our use of doing a Dispose in the TestFixtureTearDown is wrong,
            // since FixtureSetUp and FixtureTearDown go together, so FixtureTearDown should
            // clean the things that FixtureSetUp created (or that might be left over from
            // running the tests).
            if (m_isDisposed)
            {
                // in case we're running the same test twice we have to reset the m_isDisposed
                // flag, otherwise in FixtureTearDown we think that Dispose was already called.
                m_isDisposed = false;
                GC.ReRegisterForFinalize(this);
            }

#if false
            // This should already be disposed if we run this test fixture twice.
            if (m_DebugProcs != null)
            {
                m_DebugProcs.Dispose();
            }
#endif
#endif

            m_DebugProcs = new DebugProcs();
            try
            {
                StringUtils.InitIcuDataDir();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
Exemple #5
0
        public virtual void FixtureTeardown()
        {
            // FWC-16: we have to call CoFreeUnusedLibraries. This causes sqlnclir.dll to get
            // unloaded. If we don't do this we get a deadlock after the fixture teardown
            // because we're running STA.
            CoFreeUnusedLibraries();

            m_debugProcs.Dispose();
            m_debugProcs = null;
        }
Exemple #6
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected virtual void Dispose(bool disposing)
		{
			System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
			// Must not be run more than once.
			if (IsDisposed || BeingDisposed)
				return;
			BeingDisposed = true;

			if (disposing)
			{
			UpdateAppRuntimeCounter();

				Logger.WriteEvent("Disposing app: " + GetType().Name);
				RegistrySettings.FirstTimeAppHasBeenRun = false;

				// Dispose managed resources here.
				List<IFwMainWnd> mainWnds = new List<IFwMainWnd>(m_rgMainWindows); // Use another array, since m_rgMainWindows may change.
				m_rgMainWindows.Clear(); // In fact, just clear the main array, so the windows won't have to worry so much.
				foreach (IFwMainWnd mainWnd in mainWnds)
				{
					if (mainWnd is Form)
					{
						Form wnd = (Form)mainWnd;
						wnd.Closing -= OnClosingWindow;
						wnd.Closed -= OnWindowClosed;
						wnd.Activated -= fwMainWindow_Activated;
						wnd.HandleDestroyed -= fwMainWindow_HandleDestroyed;
						wnd.Dispose();
					}
					else if (mainWnd is IDisposable)
						((IDisposable)mainWnd).Dispose();
				}
				if (m_findReplaceDlg != null)
					m_findReplaceDlg.Dispose();
#if DEBUG
				if (m_debugProcs != null)
					m_debugProcs.Dispose();
#endif

				ResourceHelper.ShutdownHelper();

				if (m_registrySettings != null)
					m_registrySettings.Dispose();

				Application.EnterThreadModal -= Application_EnterThreadModal;
				Application.LeaveThreadModal -= Application_LeaveThreadModal;

				Application.RemoveMessageFilter(this);
				PictureHolder.Dispose();
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_rgMainWindows = null;
			m_activeMainWindow = null;
			m_registrySettings = null;
			m_findPattern = null;
			m_findReplaceDlg = null;
			m_suppressedCacheInfo = null;
			m_refreshView = null;
			PictureHolder = null;
#if DEBUG
			m_debugProcs = null;
#endif
			IsDisposed = true;
			BeingDisposed = false;
		}
Exemple #7
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Constructor for FwApp
		/// </summary>
		/// <param name="fwManager">The FieldWorks manager for dealing with FieldWorks-level
		/// stuff.</param>
		/// <param name="helpTopicProvider">An application-specific help topic provider.</param>
		/// ------------------------------------------------------------------------------------
		protected FwApp(IFieldWorksManager fwManager, IHelpTopicProvider helpTopicProvider)
		{
			PictureHolder = new PictureHolder();
			m_fwManager = fwManager;
			m_helpTopicProvider = helpTopicProvider;
#if DEBUG
			m_debugProcs = new DebugProcs();
#endif
			m_registrySettings = new FwRegistrySettings(this);
			m_registrySettings.LatestAppStartupTime = DateTime.Now.ToUniversalTime().Ticks.ToString();
			m_registrySettings.AddErrorReportingInfo();

			Application.EnterThreadModal += Application_EnterThreadModal;
			Application.LeaveThreadModal += Application_LeaveThreadModal;

			Application.AddMessageFilter(this);
		}