Exemple #1
0
 void Start()
 {
     body         = GetComponent <Rigidbody2D>();
     flappyAnim   = GetComponent <FlappyAnim>();
     currentScore = GetComponent <CurrentScore>();
     showGameOver = GetComponent <GameOver>();
 }
Exemple #2
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 void UpdateScoreUI()
 {
     if (ScoreText != null)
     {
         ScoreText.text = CurrentScore.ToString();
     }
 }
Exemple #3
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        public void EndInvasion()
        {
            Region.SendRegionMessage(1152530);             // Cora's forces have destroyed the Void Pool walls. The battle is lost!

            VoidPoolStats.OnInvasionEnd(this /*CurrentScore, Wave*/);

            NextStart = DateTime.UtcNow + TimeSpan.FromMinutes(RestartSpan);

            Region.SendRegionMessage(1152526, RestartSpan.ToString());             // The battle for the Void Pool will begin in ~1_VALUE~ minutes.

            List <Mobile> list = Region.GetPlayers();

            foreach (Mobile m in list.Where(m => GetCurrentPoints(m) > 0))
            {
                PointsSystem.VoidPool.AwardPoints(m, GetCurrentPoints(m));
            }

            foreach (Mobile m in list.Where(m => CurrentScore.ContainsKey(m)))
            {
                m.SendLocalizedMessage(1152650, String.Format("{0}\t{1}\t{2}\t{3}", GetTotalWaves(m), Wave.ToString(), Wave.ToString(), CurrentScore[m]));
                // During the battle, you helped fight back ~1_COUNT~ out of ~2_TOTAL~ waves of enemy forces. Your final wave was ~3_MAX~. Your total score for the battle was ~4_SCORE~ points.
            }

            list.Clear();
            list.TrimExcess();
            ClearSpawn(true);
        }
Exemple #4
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    // Use this for initialization
    void Start()
    {
        currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>();
        fullScore = GameObject.FindObjectOfType<FullScore>();
        score = GetComponent<Score>();
        energy = GetComponent<Energy>();
        energyLine = GameObject.FindObjectOfType<EnergyLine>();
        inputController = GameObject.FindObjectOfType<InputController>();
        timerScript = GameObject.FindObjectOfType<TimerScript>();
        timerUI = GameObject.FindObjectOfType<TimerUI>();
        info = GetComponent<Info>();
        taskStrings = GetComponent<TaskStrings>();
        pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject;
        pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>();
          //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper = GameObject.FindObjectOfType<TaskHelper>();
        globalController = GetComponent<GlobalController>();
        cam = GameObject.Find("MainCamera");
        secondCamera = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent<CarUserParametres>();
        gameUI = GameObject.FindObjectOfType<GameUI>();
        canvasController = GameObject.FindObjectOfType<CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator = GameObject.FindObjectOfType<CarCreator>();

        mainBonus = GameObject.FindObjectOfType<MainBonus>();

        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
    }
Exemple #5
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 private void Update()
 {
     MoveInput   = CrossPlatformInputManager.GetAxis("Horizontal");
     RB.velocity = new Vector2(MoveInput * Speed, RB.velocity.y);
     if (!FacingLeft && MoveInput < 0)
     {
         flip();
     }
     else if (FacingLeft && MoveInput > 0)
     {
         flip();
     }
     if ((OnGround || ExtraJumps > 0) && CrossPlatformInputManager.GetButtonDown("Jump"))
     {
         RB.velocity = new Vector2(RB.velocity.x, JumpForce);
         ExtraJumps--;
         OnGround = false;
     }
     else if (OnGround)
     {
         ExtraJumps = NumberOfJumps;
     }
     if (PlatformsSpeed <= 4f)
     {
         PlatformsSpeed += 0.01f * Time.deltaTime;
     }
     if (Health <= 0)
     {
         SceneManager.LoadScene("GameOver");
     }
     LivesRemaning.GetComponent <Text>().text = "Lives: " + Health;
     CurrentScore.GetComponent <Text>().text  = "Score: " + Score;
 }
Exemple #6
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        internal override void UpdateFlashlight()
        {
            if (s_Flashlight.Texture == null || spriteManagerFlashlight.SpriteList.Count == 0 || !s_Flashlight.Texture.TextureGl.Loaded)
            {
                if (AllowSubmission)
                {
                    CurrentScore.InvalidateSubmission();
                    player.AddFlashlightFlag();

                    ConfigManager.PurgeHashCache();
                    GameBase.ChangeMode(OsuModes.Update);
                }
                return;
            }

            s_Flashlight.Position = GameBase.GameField.FieldToDisplay(catcher1.Position) / GameBase.WindowManager.Ratio;

            if (!Player.Paused)
            {
                SliderOsu s = player.ActiveHitObject as SliderOsu;
                if (s != null && s.IsSliding)
                {
                    if (!s_LightsOut.IsVisible)
                    {
                        s_LightsOut.Alpha = 0.8f;
                    }
                }
                else if (s_LightsOut.IsVisible)
                {
                    s_LightsOut.Alpha = 0;
                }

                float targetScale = 8.0f;

                if (!EventManager.BreakMode)
                {
                    if (ComboCounter.HitCombo < 100)
                    {
                        targetScale = 5.2f;
                    }
                    else if (ComboCounter.HitCombo < 200)
                    {
                        targetScale = 4.6f;
                    }
                    else
                    {
                        targetScale = 4.0f;
                    }
                }

                if (s_Flashlight.Scale > targetScale)
                {
                    s_Flashlight.Scale = (float)Math.Max(s_Flashlight.Scale - 0.1 * GameBase.FrameRatio, targetScale);
                }
                else if (s_Flashlight.Scale < targetScale)
                {
                    s_Flashlight.Scale = (float)Math.Min(s_Flashlight.Scale + 0.1 * GameBase.FrameRatio, targetScale);
                }
            }
        }
Exemple #7
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 // Use this for initialization
 private void Start()
 {
     _anim               = GetComponent <Animator>();
     _scoreScript        = GameObject.FindWithTag(Tags.UITag).GetComponent <Score>();
     gameObject.tag      = Tags.PlayerTag;
     _currentScoreScript = GameObject.FindWithTag(Tags.CurrentScoreTag).GetComponent <CurrentScore>();
 }
Exemple #8
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 public CurrentScore()
 {
     if (inst == null)
     {
         inst = this;
     }
 }
Exemple #9
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    // Use this for initialization
    void Start()
    {
        currentScore    = GameObject.Find("CurrentScore").GetComponent <CurrentScore>();
        fullScore       = GameObject.FindObjectOfType <FullScore>();
        score           = GetComponent <Score>();
        energy          = GetComponent <Energy>();
        energyLine      = GameObject.FindObjectOfType <EnergyLine>();
        inputController = GameObject.FindObjectOfType <InputController>();
        timerScript     = GameObject.FindObjectOfType <TimerScript>();
        timerUI         = GameObject.FindObjectOfType <TimerUI>();
        info            = GetComponent <Info>();
        taskStrings     = GetComponent <TaskStrings>();
        pauseButton     = GameObject.FindObjectOfType <PauseButton>().gameObject;
        pauseMenu       = GameObject.Find("Canvas").GetComponentInChildren <PauseMenu>();
        //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper       = GameObject.FindObjectOfType <TaskHelper>();
        globalController = GetComponent <GlobalController>();
        cam            = GameObject.Find("MainCamera");
        secondCamera   = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType <WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent <CarUserParametres>();
        gameUI            = GameObject.FindObjectOfType <GameUI>();
        canvasController  = GameObject.FindObjectOfType <CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator     = GameObject.FindObjectOfType <CarCreator>();

        mainBonus = GameObject.FindObjectOfType <MainBonus>();

        waitBackground = GameObject.FindObjectOfType <WaitBackground>();
    }
 void Start()
 {
     GetHighscore();
     _currentScoreScript = GameObject.FindWithTag(Tags.currentScoreTag).GetComponent<CurrentScore>();
     _anim = GameObject.FindWithTag("Victory").GetComponent<Animator>();
     SetCurrentScore();
     CheckForVictory();
 }
 private void Start()
 {
     GetHighscore();
     _currentScoreScript = GameObject.FindWithTag(Tags.CurrentScoreTag).GetComponent <CurrentScore>();
     _anim = GameObject.FindWithTag("Victory").GetComponent <Animator>();
     SetCurrentScore();
     CheckForVictory();
 }
Exemple #12
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        private void OnTick()
        {
            if (!OnGoing && DateTime.UtcNow > NextStart && Region != null && Region.GetPlayerCount() > 0)
            {
                NextStart = DateTime.MaxValue;
                OnGoing   = true;
                VoidType  = (VoidType)Utility.Random(5);
                PoolHits  = PoolStartHits;
                Wave      = 0;

                if (CurrentScore != null)
                {
                    CurrentScore.Clear();
                }

                if (Waves != null)
                {
                    Waves.Clear();
                    Waves.TrimExcess();
                }

                CurrentScore = new Dictionary <Mobile, long>();
                Waves        = new List <WaveInfo>();

                Region.SendRegionMessage(1152527, 0x2B);                 // The battle for the Void Pool is beginning now!

                if (WaypointACount != WaypointsA.Count || WaypointBCount != WaypointsB.Count)
                {
                    Generate.AddWaypoints();
                }

                SpawnWave();
            }
            else if (OnGoing)
            {
                if (DateTime.UtcNow > NextWave)
                {
                    SpawnWave();
                }

                IPooledEnumerable eable = this.Map.GetMobilesInBounds(PoolWalls);
                foreach (Mobile m in eable)
                {
                    if (!OnGoing)
                    {
                        break;
                    }

                    if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && Utility.RandomDouble() > 0.25)
                    {
                        OnVoidWallDamaged(m);
                    }
                }
                eable.Free();
            }
        }
Exemple #13
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        private void SetText()
        {
            if (_currentScoreText == null || _totalScoreText == null)
            {
                return;
            }

            _currentScoreText.text = CurrentScore.ToString();
            _totalScoreText.text   = TotalScore.ToString();
        }
Exemple #14
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 public override Dictionary <string, string> GetGameSummary()
 {
     return(new Dictionary <string, string>()
     {
         { "Final Score", CurrentScore.ToString() },
         { "Highest Combo", HighestCombo.ToString() },
         { "Good Hits", GoodHits.ToString() },
         { "Bad Hits", BadHits.ToString() },
         { "Accuracy", ((float)GoodHits / (GoodHits + BadHits)).ToString("P") }
     });
 }
Exemple #15
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 private void FirstJump(PlayerController obj)
 {
     animator.SetInteger(stateParam, 1);
     player.OnJump   -= FirstJump;
     CurrentScore     = 0;
     HighestScore     = 0;
     HighestScoreTime = 0;
     scoreText.text   = CurrentScore.ToString();
     startTime        = Time.time;
     started          = true;
 }
Exemple #16
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 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = CurrentTime.GetHashCode();
         hashCode = CurrentScore.Aggregate(hashCode,
                                           (current, x) => (current * 397) ^ x.GetHashCode());
         hashCode = ScoresByPeriod.Aggregate(hashCode,
                                             (current, x) => (current * 397) ^ x.GetHashCode());
         return(hashCode);
     }
 }
Exemple #17
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    void SaveHighScore()
    {
        if (CurrentScore > Prefs.GetInt(PrefTypeInt.LevelBestScore, currentLevelNumber))
        {
            highScoreText.text = CurrentScore.ToString();
            Prefs.SetInt(PrefTypeInt.LevelBestScore, currentLevelNumber, CurrentScore);
        }

        if (currentDistance > Prefs.GetFloat(PrefTypeFloat.LevelBestDistance, currentLevelNumber))
        {
            Prefs.SetFloat(PrefTypeFloat.LevelBestDistance, currentLevelNumber, currentDistance);
        }
    }
Exemple #18
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 public bool Equals(ScoreboardData other)
 {
     if (ReferenceEquals(null, other))
     {
         return(false);
     }
     if (ReferenceEquals(this, other))
     {
         return(true);
     }
     return(CurrentTime.Equals(other.CurrentTime) && CurrentScore.SequenceEqual(other.CurrentScore) &&
            ScoresByPeriod.SequenceEqual(other.ScoresByPeriod));
 }
Exemple #19
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        private void SetScore()
        {
            if (txtUserName.Text == string.Empty)
            {
                MessageBox.Show("You must fill in the user name field to continue");
                return;
            }

            var rand = new RandomNumbers.RandomNumber();

            var number = rand.GenerateRandomInteger(1, 100);

            txtRandomNumber.Text = number.ToString();

            if (CurrentValue > 0)
            {
                if (CorrectAnswer(CurrentValue, number))
                {
                    CurrentScore += 1;

                    if (CurrentScore == 10)
                    {
                        MessageBox.Show("Well done! You have completed the game.");
                        txtHighScores.Text = DisplayHighScores(HighScores);
                    }
                }
                else
                {
                    if ((CurrentScore > 0) && IsHighScore(HighScores, CurrentScore))
                    {
                        //if (!HasEqualHighScore(HighScores, CurrentScore))
                        //{
                        HighScores.Add(new HighScoreViewModel()
                        {
                            Score = CurrentScore, UserName = txtUserName.Text, ElapsedTimeInMilliseconds = Watch.ElapsedMilliseconds
                        });
                        //}
                    }

                    btnGenerateNumber.Enabled = false;

                    Watch.Stop();

                    txtHighScores.Text = DisplayHighScores(HighScores);
                }
            }

            txtScore.Text = CurrentScore == 0 ? string.Empty : CurrentScore.ToString();

            CurrentValue = number;
        }
Exemple #20
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        private void LateUpdate()
        {
            MoveHandler?.Invoke();
            //current scene score
            textCamPos.GetComponent <Text>().text = CurrentScore.ToString();

            List <Direction> moveDir = CustomController.PositionCompair(previousPos, currentRoundPos, sconfig.gap);

            foreach (Direction s in moveDir)
            {
                previousPos = currentRoundPos;
                ObserverUpate(s);
            }
        }
Exemple #21
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        private void UpdateScoreText()
        {
            //Updates the score display + plays the score animation (coroutine)
            if (pointsTextField)
            {
                pointsTextField.text = CurrentScore.ToString();

                if (_scoreAnimCoroutine != null)
                {
                    StopCoroutine(_scoreAnimCoroutine);
                    multiplierTextField.transform.localScale = Vector3.one;
                }
                _scoreAnimCoroutine = StartCoroutine(ScoreAnim(0.3f, 2f, pointsTextField));
            }
        }
Exemple #22
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        public void ResetPlayer()
        {
            //resets the player state to start a new round
            UpdatePlayerValues();
            StartCoroutine(DelayPlayerControl(0.3f));
            transform.position   = _startPosition;
            CurrentHealth        = _maxHealth;
            healthBar.fillAmount = CurrentHealth / _maxHealth;
            CurrentScore         = 0;
            CurrentCoins         = 0;
            CurrentXp            = 0;
            pointsTextField.text = CurrentScore.ToString();

            //Projectile Upgrade
            StartCoroutine(SpawnProjectiles());
        }
Exemple #23
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    private void Update()
    {
        if (started == false)
        {
            return;
        }
        float time  = Time.time - startTime;
        float score = player.transform.position.y;

        if (score > CurrentScore)
        {
            HighestScore     = score;
            HighestScoreTime = time;
            CurrentScore     = (int)score - (int)time;
            scoreText.text   = CurrentScore.ToString();
        }
    }
Exemple #24
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    public static void DetermineWinnerOfRound(PieceType type)
    {
        if (LevelManager._isPlayer1Red)
        {
            if (_isPlayerTurn == PieceType.RED)
            {
                _Player1Points++;
            }
            else
            {
                _Player2Points++;
            }
        }
        else
        {
            if (_isPlayerTurn == PieceType.RED)
            {
                _Player2Points++;
            }
            else
            {
                _Player1Points++;
            }
        }
        CurrentScore.UpdateScoreText(GetCurrentPlayerName());

        int winningScore = (int)(((float)LevelManager.GetNumberOfRounds() / 2) + 1);

        if (winningScore <= _Player1Points || winningScore <= _Player2Points)//Game is won
        {
            UltimateWinner.UpdateUltimateWinnerText(GetCurrentPlayerName());
            Results.UpdateResultsText();
            SaveMatch();
            WinScreen.TriggerWinScreen();
            _IsGameOver = true;
        }
        else//round won
        {
            RoundScreen.TriggerRoundWinScreen();
            RoundWinner.UpdateRoundWinnerText(GetCurrentPlayerName());
            _IsGameOver = true;
        }
    }
Exemple #25
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    private void Awake()
    {
        #region References

        buttonScoreText           = GameObject.Find("ButtonScore").GetComponent <Text>();
        startPositionOfButtonText = buttonScoreText.transform.position;

        gameManager = FindObjectOfType <GameManager>();

        sbangButton = FindObjectOfType <RemoveCard>();

        currentScoreText = FindObjectOfType <CurrentScore>();
        multiplierText   = FindObjectOfType <Multiplier>();
        timeBarText      = FindObjectOfType <TimeBar>();

        totalScoreText = FindObjectOfType <TotalScore>();

        #endregion
    }
        internal override void UpdateFlashlight()
        {
            if (s_Flashlight.Texture == null || !s_Flashlight.Texture.TextureGl.Loaded)
            {
                if (CurrentScore.AllowSubmission)
                {
                    CurrentScore.InvalidateSubmission();
                    NotificationManager.ShowMessageMassive("Couldn't draw Flashlight texture - disabling ranking.", 2000);

                    ConfigManager.PurgeHashCache();
                    GameBase.ChangeMode(OsuModes.Update);
                }

                return;
            }
            if (spriteManagerFlashlight.SpriteList.Count == 0)
            {
                player.AddFlashlightFlag();
            }
        }
        public IActionResult GetScore(CurrentScore currentScore)
        {
            if (String.IsNullOrEmpty(HttpContext.Session.GetString("UserId")))
            {
                return(RedirectToAction("Login", "UserEntry"));
            }
            var thisScore = new ScoreDto
            {
                ScoreId          = Guid.NewGuid(),
                ScoreNumber      = currentScore.ScoreNumber,
                ToGame           = 1,
                RegistrationTime = DateTime.Now,
                UserId           = new Guid(HttpContext.Session.GetString("UserId"))
            };

            scoreService.Create(thisScore);
            if (currentScore.PlayAgain == true)
            {
                return(View("Play"));
            }
            return(RedirectToAction("ShowGames", "Home"));
        }
Exemple #28
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    private void EndGame()
    {
        PauseGame(showMenu: false);

        string gameOverText = Profile.DefaultGameOverText;

        for (int i = 0; i < Profile.EndResults.Length; i++)
        {
            var result = Profile.EndResults[i];

            if (CurrentScore.CompareValues(result.ScoreCondition.Comparison, result.ScoreCondition.Value))
            {
                gameOverText = result.GameOverText;
                break;
            }
        }

        // Subscribe to when the player clicks the close button to go back to the main menu.
        Dialogue.OnSecondaryClick.AddListener(ReturnToMenu);

        // Show end dialogue.
        OnPopupTrigger(Profile.PlayerName, gameOverText, Profile.PlayerAvatar, gameObject);
    }
Exemple #29
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        public void OnCreatureKilled(BaseCreature killed)
        {
            if (Waves == null)
            {
                return;
            }

            Waves.ForEach(info =>
            {
                if (info.Creatures.Contains(killed))
                {
                    List <DamageStore> list = killed.GetLootingRights();
                    list.Sort();

                    for (int i = 0; i < list.Count; i++)
                    {
                        DamageStore ds = list[i];
                        Mobile m       = ds.m_Mobile;

                        if (ds.m_Mobile is BaseCreature && ((BaseCreature)ds.m_Mobile).GetMaster() is PlayerMobile)
                        {
                            m = ((BaseCreature)ds.m_Mobile).GetMaster();
                        }

                        if (!info.Credit.Contains(m))
                        {
                            info.Credit.Add(m);
                        }

                        if (!CurrentScore.ContainsKey(m))
                        {
                            CurrentScore[m] = killed.Fame / 998;
                        }
                        else
                        {
                            CurrentScore[m] += killed.Fame / 998;
                        }
                    }

                    list.Clear();
                    list.TrimExcess();

                    info.Creatures.Remove(killed);

                    if (info.Creatures.Count == 0)
                    {
                        foreach (Mobile m in info.Credit.Where(m => m.Region == this.Region && m is PlayerMobile))
                        {
                            double award = Math.Max(0, this.Map == Map.Felucca ? Stage * 2 : Stage);

                            if (award > 0)
                            {
                                //Score Bonus
                                if (!CurrentScore.ContainsKey(m))
                                {
                                    CurrentScore[m] = Stage * 125;
                                }
                                else
                                {
                                    CurrentScore[m] += Stage * 125;
                                }
                            }
                        }
                    }

                    if (killed.Corpse != null && !killed.Corpse.Deleted)
                    {
                        ((Corpse)killed.Corpse).BeginDecay(TimeSpan.FromMinutes(1));
                    }
                }
            });
        }
Exemple #30
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        public override void LoadContent()
        {
            base.LoadContent();

            SetText("Your current score is " + CurrentScore.ToString());
        }
Exemple #31
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 // Use this for initialization
 void Start()
 {
     _anim = GetComponent<Animator>();
     flashingScreen = GameObject.FindWithTag(Tags.flashingScreenObjectTag).GetComponent<FlashingScreen>();
     _scoreScript = GameObject.FindWithTag(Tags.UITag).GetComponent<Score>();
     _slowTimeScript = GameObject.FindWithTag(Tags.UITag).GetComponent<SlowTime>();
     _rb2D = this.GetComponent<Rigidbody2D>();
     this.gameObject.tag = Tags.playerTag;
     _currentScoreScript = GameObject.FindWithTag(Tags.currentScoreTag).GetComponent<CurrentScore>();
 }
Exemple #32
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        internal override void UpdateInput()
        {
            if (!IsInitialized || Player.Paused)
            {
                return;
            }

            int frameCheck = 0;

            if (!InputManager.ReplayMode)
            {
                InputManager.leftButton1  |= KeyboardHandler.IsKeyDown(BindingManager.For(Bindings.FruitsDash));
                InputManager.leftButton1  |= JoystickHandler.IsKeyDown(BindingManager.For(Bindings.FruitsDash));
                InputManager.leftButton1i |= InputManager.leftButton1;
                if (InputManager.leftButton1i)
                {
                    InputManager.leftButton = ButtonState.Pressed;
                }
            }

            Dashing = InputManager.leftButton == ButtonState.Pressed;

            if (Dashing)
            {
                frameCheck += 4;
            }

            float currentMovementSpeed = baseMovementSpeed * specialMovementModifier;

            if (!Dashing)
            {
                currentMovementSpeed /= 2;
            }

            if (InputManager.ReplayMode || Player.Relaxing)
            {
                float newPos = InputManager.ReplayGamefieldCursor.X;

                if (InputManager.NewReplayFrame)
                {
                    LeftPressed  = catcher1.Position.X > newPos;
                    RightPressed = catcher1.Position.X < newPos;
                }

                if (catcher1.Position.X != newPos)
                {
#if DEBUG
                    if (!ModManager.CheckActive(Mods.Autoplay) && (Math.Abs(catcher1.Position.X - newPos) > currentMovementSpeed * GameBase.SIXTY_FRAME_TIME))
                    {
                        NotificationManager.ShowMessageMassive("Impossible movement (" + Math.Abs(catcher1.Position.X - newPos) + " vs " + (currentMovementSpeed * GameBase.SIXTY_FRAME_TIME) + ")", 1000);
                    }
#endif

                    catcher1.FlipHorizontal = catcher1.Position.X > newPos;

                    catcher1.Position.X = newPos;
                }
            }
            else
            {
                if (GameBase.ElapsedMilliseconds > 33)
                {
                    return;
                }

                if (Math.Abs(catcher1.Position.X - checkPosition) > 0.01f)
                {
                    catcher1.Position.X = checkPosition;
                    CurrentScore.InvalidateSubmission();
                }


                if ((RightPressed = KeyboardHandler.IsKeyDown(BindingManager.For(Bindings.FruitsRight)) || JoystickHandler.IsKeyDown(BindingManager.For(Bindings.FruitsRight))))
                {
                    frameCheck             += 1;
                    catcher1.Position.X     = (float)(catcher1.Position.X + currentMovementSpeed * GameBase.ElapsedMilliseconds);
                    catcher1.FlipHorizontal = false;
                }

                if ((LeftPressed = KeyboardHandler.IsKeyDown(BindingManager.For(Bindings.FruitsLeft)) || JoystickHandler.IsKeyDown(BindingManager.For(Bindings.FruitsLeft))))
                {
                    frameCheck             += 2;
                    catcher1.Position.X     = (float)(catcher1.Position.X - currentMovementSpeed * GameBase.ElapsedMilliseconds);
                    catcher1.FlipHorizontal = true;
                }
            }

            checkSpecialWaitingState();

            importantFrame      = frameCheck != importantFrameCheck;
            importantFrameCheck = frameCheck;

            catcher1.Position.X = OsuMathHelper.Clamp(catcher1.Position.X, 0, 512);
            checkPosition       = catcher1.Position.X;
        }
Exemple #33
0
 public void UpdateBarStartTimes()
 {
     CurrentScore.UpdateAllStartTimes();
 }