/// <summary>
        /// TODO: test this, i think this doesnt work correctly. Objects seem to remain in the tree
        /// </summary>
        /// <param name="cullable"></param>
        public void RemoveCullable(ICullable cullable)
        {
            cullables.Remove(cullable);

            CullNode node = cullableContainingNodes[cullable];

            node.RemoveCullable(cullableItemMap[cullable]);
        }
        public void UpdateCullable(ICullable cullable)
        {
            CullNode oldNode = cullableContainingNodes[cullable];
            CullNode newNode;

            //This check is cheatfix and this bug should be fixed
            if (oldNode == null)
            {
                newNode = null;
            }
            else
            {
                newNode = oldNode.FindEncapsulatingNodeUpwards(cullable);
                newNode = newNode.FindContainingNode(cullable);
            }

            if (newNode == null)
            {
                newNode = RootNode;
            }

            if (newNode == oldNode)
            {
                return;
            }

            cullableContainingNodes[cullable] = newNode;

            var item = cullableItemMap[cullable];

            //This check is cheatfix and this bug should be fixed
            if (oldNode != null)
            {
                oldNode.RemoveCullable(item);
            }
            newNode.PlaceCullable(item);
        }