void Start() { SetAmbientLight(ambientGround, ambientSky, skyIntensity); SetSkybox(skybox.GetNativeTexturePtr(), skybox.wrapModeU, skybox.wrapModeV, skybox.wrapModeW, SqGraphicManager.Instance.globalAnisoLevel, GetComponent <SqMeshFilter>().MainMesh.GetInstanceID()); transform.hasChanged = true; }