public override bool HandleCommand(ulong userId, string[] words) { bool showConcealed = true; if (words.Length > 0 && words[0].ToLower() == "revealed") { showConcealed = false; } if (showConcealed) { HashSet <IMyEntity> entities = new HashSet <IMyEntity>(); Wrapper.GameAction(() => { MyAPIGateway.Entities.GetEntities(entities); }); Communication.SendPrivateInformation(userId, "==== Concealed Entities ==="); int count = 0; foreach (IMyEntity entity in entities) { if (!(entity is IMyCubeGrid)) { continue; } if (entity.InScene) { continue; } IMyCubeGrid grid = (IMyCubeGrid)entity; long ownerId = 0; string ownerName = ""; if (grid.BigOwners.Count > 0) { ownerId = grid.BigOwners.First(); ownerName = PlayerMap.Instance.GetPlayerItemFromPlayerId(ownerId).Name; } if (ownerName == "") { ownerName = "No one"; } Communication.SendPrivateInformation(userId, string.Format("Id: {0} Display: {1} OwnerId: {2} OwnerName: {3} Position: {4}", entity.EntityId, entity.DisplayName, ownerId, ownerName, General.Vector3DToString(entity.GetPosition()))); count++; } Communication.SendPrivateInformation(userId, string.Format("Total concealed entities: {0}", count)); } else { HashSet <IMyEntity> entities = new HashSet <IMyEntity>(); Wrapper.GameAction(() => { MyAPIGateway.Entities.GetEntities(entities); }); Communication.SendPrivateInformation(userId, "==== Revealed Entities ==="); Communication.SendPrivateInformation(userId, "==== Unconnected Entities ==="); HashSet <IMyEntity> entitiesFound = new HashSet <IMyEntity>(); CubeGrids.GetGridsUnconnected(entitiesFound, entities); int count = 0; List <IMySlimBlock> slimBlocks = new List <IMySlimBlock>(); foreach (IMyEntity entity in entitiesFound) { if (!(entity is IMyCubeGrid)) { continue; } if (!entity.InScene) { continue; } IMyCubeGrid grid = (IMyCubeGrid)entity; long ownerId = 0; string ownerName = ""; if (grid.BigOwners.Count > 0) { ownerId = grid.BigOwners.First(); ownerName = PlayerMap.Instance.GetPlayerItemFromPlayerId(ownerId).Name; } if (ownerName == "") { ownerName = "No one"; } grid.GetBlocks(slimBlocks, null); Communication.SendPrivateInformation(userId, string.Format("Id: {0} Display: {1} OwnerId: {2} OwnerName: {3} Position: {4} BlockCount: {5}", entity.EntityId, entity.DisplayName, ownerId, ownerName, General.Vector3DToString(entity.GetPosition()), slimBlocks.Count)); slimBlocks.Clear(); count++; } Communication.SendPrivateInformation(userId, string.Format("Total unconnected revealed entities: {0}", count)); Communication.SendPrivateInformation(userId, "==== Connected Entities ==="); HashSet <IMyEntity> connectedFound = new HashSet <IMyEntity>(); CubeGrids.GetConnectedGrids(connectedFound); Console.WriteLine("Here: {0} : {1} {2}", connectedFound.Intersect(entitiesFound).Count(), entitiesFound.Count, connectedFound.Count); count = 0; slimBlocks.Clear(); foreach (IMyEntity entity in connectedFound) { if (!(entity is IMyCubeGrid)) { continue; } if (entitiesFound.Contains(entity)) { continue; } if (!entity.InScene) { continue; } if (CubeGrids.GetRecursiveGridList((IMyCubeGrid)entity).Count < 2) { continue; } IMyCubeGrid grid = (IMyCubeGrid)entity; long ownerId = 0; string ownerName = ""; if (grid.BigOwners.Count > 0) { ownerId = grid.BigOwners.First(); ownerName = PlayerMap.Instance.GetPlayerItemFromPlayerId(ownerId).Name; } if (ownerName == "") { ownerName = "No one"; } grid.GetBlocks(slimBlocks, null); Communication.SendPrivateInformation(userId, string.Format("Id: {0} Display: {1} OwnerId: {2} OwnerName: {3} Position: {4} BlockCount: {5} Connections: {6}", entity.EntityId, entity.DisplayName, ownerId, ownerName, General.Vector3DToString(entity.GetPosition()), slimBlocks.Count, CubeGrids.GetRecursiveGridList(grid).Count)); //Communication.SendPrivateInformation(userId, string.Format("Id: {0} Display: {1} OwnerId: {2} OwnerName: {3} Position: {4} BlockCount: {5} Connections: {6}", entity.EntityId, entity.DisplayName, ownerId, ownerName, General.Vector3DToString(entity.GetPosition()), slimBlocks.Count)); slimBlocks.Clear(); count++; } Communication.SendPrivateInformation(userId, string.Format("Total connected revealed entities: {0}", count)); } return(true); }