public static byte[] Serialize(SParticleRenderer input) { ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.camPos.x); prims.AddValue(input.camPos.y); prims.AddValue(input.camPos.z); prims.AddValue(input.camUp.x); prims.AddValue(input.camUp.y); prims.AddValue(input.camUp.z); prims.AddValue(input.materialInstanceID); prims.AddValue(input.renderMode); prims.AddValue(input.cameraVelocityScale); prims.AddValue(input.lengthScale); prims.AddValue(input.velocityScale); return prims.Compose(); }
public static byte[] Serialize(ScreenCaptureSnapshot input) { ComposedByteStream stream = ComposedByteStream.FetchStream(); //--------------- Primitives -------------------- ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.screenWidth); prims.AddValue(input.screenHeight); prims.AddValue(input.camNames != null ? input.camNames.Length : 0); prims.AddValue(input.camRenders != null ? input.camRenders.Length : 0); prims.AddValue(input.camRects != null ? input.camRects.Length : 0); prims.AddValue(input.mainCamLocalRotation.x); prims.AddValue(input.mainCamLocalRotation.y); prims.AddValue(input.mainCamLocalRotation.z); prims.AddValue(input.mainCamWorldRotation.x); prims.AddValue(input.mainCamWorldRotation.y); prims.AddValue(input.mainCamWorldRotation.z); prims.AddValue(input.inputAcceleration.x); prims.AddValue(input.inputAcceleration.y); prims.AddValue(input.inputAcceleration.z); stream.AddStream(prims.Compose()); //--------------- Primitives -------------------- if(input.camNames != null || input.camNames.Length != 0) { foreach(string name in input.camNames) stream.AddStream(name); } if (input.camRenders != null && input.camRenders.Length != 0) { foreach (byte[] render in input.camRenders) stream.AddStream(render); } if (input.camRects != null && input.camRects.Length != 0) { foreach (Rect rect in input.camRects) stream.AddStream(new float[] { rect.x, rect.y, rect.width, rect.height }); } return stream.Compose(); }
//--------------- Serialize / Deserialize -------------------- public static byte[] Serialize(SGenericParticleSystem input) { if (input == null) return null; ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.instanceID); prims.AddValue(input.goInstanceID); prims.AddValue(input.isLegacy); prims.AddValue(input.isWorldSpace); prims.AddValue(input.emit); prims.AddValue(input.enabled); prims.AddValue(input.position.x); prims.AddValue(input.position.y); prims.AddValue(input.position.z); ComposedByteStream stream = ComposedByteStream.FetchStream(4); stream.AddStream(prims.Compose()); stream.AddStream(input.name); stream.AddStream(SParticleRenderer.Serialize(input.renderer)); stream.AddStream(SGenericParticleArray.Serialize(input.particles)); return stream.Compose(); }
//--------------- Serialize / Deserialize -------------------- public static byte[] Serialize(SWorldObject input) { ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.instanceID); prims.AddValue(input.activeInHierarchy); prims.AddValue(input.color.r); prims.AddValue(input.color.g); prims.AddValue(input.color.b); prims.AddValue(input.color.a); ComposedByteStream stream = new ComposedByteStream(input.meshes.Count + 2); stream.AddStream(prims.Compose()); stream.AddStream(input.name); foreach (SMesh mesh in input.meshes) stream.AddStream(SMesh.Serialize(mesh)); return stream.Compose(); }
//--------------- Serialize / Deserialize -------------------- internal static byte[] Serialize(HeaderData input) { if (input == null) return null; ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.activeInHierarchy); prims.AddValue(input.meshInstanceID); prims.AddValue(input.goInstanceID); prims.AddValue(input.type); ComposedByteStream stream = ComposedByteStream.FetchStream(4); stream.AddStream(input.parentName); stream.AddStream(input.meshName); stream.AddStream(prims.Compose()); stream.AddStream(input.matrix.GetRawData()); return stream.Compose(); }
public static byte[] Serialize(ExposedGameObject input) { if (input == null) return null; //--------------- First primitives -------------------- ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.transformID); prims.AddValue(input.parentID); prims.AddValue(input.layer); prims.AddValue(input.activeSelf); prims.AddValue(input.isStatic); prims.AddValue(input.isHiddenOrDontSave); //--------------- First primitives -------------------- //--------------- Final stream -------------------- ComposedByteStream stream = ComposedByteStream.FetchStream(); stream.AddStream(prims.Compose()); stream.AddStream(input.name); stream.AddStream(input.tag); stream.AddStream(input.matrix.GetRawData()); stream.AddStream(input.components); //--------------- Final stream -------------------- return stream.Compose(); }
public static byte[] Serialize(ExposedComponent input) { if (input == null) return null; ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.instanceID); prims.AddValue(input.enabled); ComposedByteStream stream = ComposedByteStream.FetchStream(); stream.AddStream(prims.Compose()); stream.AddStream(input.name); stream.AddStream(SerializeExposedObject(input)); return stream.Compose(); }
//--------------- Serialize / Deserialize -------------------- public static byte[] Serialize(VerticalSliceHeaderData input) { ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.screenWidth); prims.AddValue(input.screenHeight); prims.AddValue(input.frameNumber); prims.AddValue(input.sessionNumber); prims.AddValue(input.birthTimeStamp); prims.AddValue(input.dateTimeStamp); byte[] data = prims.Compose(); ComposedByteStream stream = ComposedByteStream.FetchStream(); stream.AddStream(input.userUID); stream.AddStream(input.userNiceID); stream.AddStream(input.levelName); stream.AddStream(data); return stream.Compose(); }