public override void OnLogicStarted(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StartCameraShot(cameraShot, _duration, _extrapolation, _blendTime, _blendEaseType); } }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { _playableDirector = _director.GetComponent(); if (_playableDirector != null) { PlayableAsset playable = GetPlayableAsset(); _playableDirector.Play(playable, DirectorWrapMode.None); } return(eEventTriggerReturn.EventOngoing); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StartCameraShot(cameraShot, _duration, _extrapolation, _blendTime, _blendEaseType); } return(eEventTriggerReturn.EventOngoing); }
public Material GetMaterial() { if (_material == null) { if (_materialIndex != -1) { if (_materialIndex == kGraphicMaterialIndex) { Graphic graphic = _graphic.GetComponent(); if (graphic != null) { _material = graphic.material; } } else { Renderer renderer = _renderer.GetComponent(); if (renderer != null && 0 <= _materialIndex && _materialIndex < renderer.sharedMaterials.Length) { _material = renderer.materials[_materialIndex]; } } } else { _material = _materialRef.LoadAsset(); } } return(_material); }
public PathPosition GetPathPosition() { Path path = _path.GetComponent(); PathNode pathNode = _pathNode.GetComponent(); if (path != null) { if (pathNode == null) { return(path.GetPoint(_pathT)); } else { return(path.GetPoint(path.GetPathT(pathNode))); } } return(null); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { MonoBehaviour target = _target.GetComponent(); if (target != null) { target.enabled = _enabled; } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { PlayableDirector director = _director.GetComponent(); if (director != null) { director.Stop(); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { IAnimator target = _animator.GetComponent(); if (target != null) { target.Stop(_channel, _blendTime, _easeType); } return(eEventTriggerReturn.EventFinished); }
public T RunMethod() { T returnObj = default(T); Component component = _component.GetComponent(); if (component != null) { if (_method == null) { _method = component.GetType().GetMethod(_methodName); } if (_method != null) { returnObj = (T)_method.Invoke(component, null); } } return(returnObj); }
public bool RenderObjectProperties(GUIContent label) { bool dataChanged = false; if (label == null) { label = new GUIContent(); } label.text += " (" + this + ")"; _editorFoldout = EditorGUILayout.Foldout(_editorFoldout, label); if (_editorFoldout) { int origIndent = EditorGUI.indentLevel; EditorGUI.indentLevel++; _animator = SerializationEditorGUILayout.ObjectField(_animator, new GUIContent("Animator"), ref dataChanged); IAnimator animator = _animator.GetComponent(); if (animator != null) { string[] animationNames = animator.GetAnimationNames(); int currentIndex = -1; for (int i = 0; i < animationNames.Length; i++) { if (animationNames[i] == _animationId) { currentIndex = i; break; } } int index = EditorGUILayout.Popup("Animation", currentIndex == -1 ? 0 : currentIndex, animationNames); if (currentIndex != index) { _animationId = animationNames[index]; dataChanged = true; } } EditorGUI.indentLevel = origIndent; } return(dataChanged); }
public override IEnumerator PerformState(StateMachineComponent stateMachine) { PlayableDirector director = _director.GetComponent(); PlayableAsset playable = _playableAsset.LoadAsset(); if (director != null && playable != null) { director.Play(playable, DirectorWrapMode.None); while (director.playableGraph.IsValid() && !director.playableGraph.IsDone()) { yield return(null); } } stateMachine.GoToState(StateMachine.Run(stateMachine, _goToState)); }
public override void OnStartConditionChecking(StateMachineComponent stateMachine) { _playableDirector = _director.GetComponent(); if (_playableDirector != null) { if (_playableAsset.IsValid()) { PlayableAsset playable = _playableAsset.LoadAsset(); _playableDirector.Play(playable, _wrapMode); } else { _playableDirector.Play(_playableDirector.playableAsset, _wrapMode); } } }
public T RunMethod() { T returnObj = default(T); Component component = _object.GetComponent(); if (component != null) { MethodInfo method = component.GetType().GetMethod(_methodName); if (method != null) { returnObj = (T)method.Invoke(component, null); } } return(returnObj); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { IFadable target = _target.GetComponent(); if (target != null) { if (_active) { target.FadeIn(_fadeTime); } else { target.FadeOut(_fadeTime); } } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { PlayableDirector director = _director.GetComponent(); if (director != null) { if (_playableAsset.IsValid()) { PlayableAsset playable = _playableAsset.LoadAsset(); director.Play(playable, _wrapMode); } else { director.Play(director.playableAsset, _wrapMode); } } return(eEventTriggerReturn.EventFinished); }
public void OnStartConditionChecking(StateMachine stateMachine) { _stateMachineObj = _stateMachine.GetComponent(); }
protected override Component GetStaticValue() { return(_value.GetComponent()); }
public override void OnStartConditionChecking(StateMachineComponent stateMachine) { _stateMachineObj = _stateMachine.GetComponent(); }
protected override Transform GetStaticValue() { return(_value.GetComponent()); }
public static object PropertyField(object obj, GUIContent label, ref bool dataChanged, GUIStyle style, params GUILayoutOption[] options) { MaterialRef materialRef = (MaterialRef)obj; if (label == null) { label = new GUIContent(); } label.text += " (" + materialRef + ")"; bool editorCollapsed = !EditorGUILayout.Foldout(!materialRef._editorCollapsed, label); if (editorCollapsed != materialRef._editorCollapsed) { materialRef._editorCollapsed = editorCollapsed; dataChanged = true; } if (!editorCollapsed) { int origIndent = EditorGUI.indentLevel; EditorGUI.indentLevel++; eEdtiorType editorType = materialRef.GetMaterialIndex() == -1 ? eEdtiorType.Shared : eEdtiorType.Instanced; //Draw type dropdown { EditorGUI.BeginChangeCheck(); editorType = (eEdtiorType)EditorGUILayout.EnumPopup("Material Type", editorType); if (EditorGUI.EndChangeCheck()) { dataChanged = true; materialRef = new MaterialRef(editorType == eEdtiorType.Shared ? -1 : 0); } } //Draw renderer field if (editorType == eEdtiorType.Instanced) { bool renderChanged = false; ComponentRef <Renderer> rendererComponentRef = SerializationEditorGUILayout.ObjectField(materialRef.GetRenderer(), new GUIContent("Renderer"), ref renderChanged); if (renderChanged) { dataChanged = true; materialRef = new MaterialRef(rendererComponentRef, 0); } //Show drop down for materials Renderer renderer = rendererComponentRef.GetComponent(); if (renderer != null) { string[] materialNames = new string[renderer.sharedMaterials.Length]; for (int i = 0; i < materialNames.Length; i++) { materialNames[i] = renderer.sharedMaterials[i].name; } EditorGUI.BeginChangeCheck(); int materialIndex = EditorGUILayout.Popup("Material", materialRef.GetMaterialIndex(), materialNames); if (EditorGUI.EndChangeCheck()) { dataChanged = true; materialRef = new MaterialRef(rendererComponentRef, materialIndex); } } } else { bool assetChanged = false; AssetRef <Material> assetRef = SerializationEditorGUILayout.ObjectField(materialRef.GetAsset(), new GUIContent("Material"), ref assetChanged); if (assetChanged) { dataChanged = true; materialRef = new MaterialRef(assetRef); } } EditorGUI.indentLevel = origIndent; } return(materialRef); }
public IAnimator GetAnimator() { return(_animator.GetComponent()); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { AnimatedCamera camera = _camera; if (camera != null) { AnimatedCamera.Animation animation = new AnimatedCamera.Animation(_snapshot.GetComponent().GetState()); camera.SetAnimation(animation, _blendEaseType, _blendTime); } return(eEventTriggerReturn.EventFinished); }