public void MoveCheckerHome(int selectedColumn, ColorsColumState color)
 {
     BoardArry[selectedColumn].Count--;
     if (color == ColorsColumState.White)
     {
         WhiteCounter++;
     }
     else
     {
         BlackCounter++;
     }
     if (BoardArry[selectedColumn].Count == 0)
     {
         BoardArry[selectedColumn].State = ColorsColumState.Empty;
     }
 }
 public Player(string n, ColorsColumState color, bool iscomp)
 {
     Name = n;
     Color = color;
     IsComputer = iscomp;
 }
 public void ReleaseCheckerFromPrison(int selectedColumn, ColorsColumState color)
 {
     if (color == ColorsColumState.White)
     {
         if (BoardArry[selectedColumn].State == ColorsColumState.Black)
         {
             BlackPrison++;
             BoardArry[selectedColumn].Count=0;
         }
         BoardArry[selectedColumn].State = ColorsColumState.White;
         WhitePrison--;
         BoardArry[selectedColumn].Count++;
     }
     if (color == ColorsColumState.Black)
     {
         if (BoardArry[selectedColumn].State == ColorsColumState.White)
         {
             WhitePrison++;
             BoardArry[selectedColumn].Count=0;
         }
         BoardArry[selectedColumn].State = ColorsColumState.Black;
         BlackPrison--;
         BoardArry[selectedColumn].Count++;
     }
 }
 public Player(string n,ColorsColumState color)
 {
     Color = color;
     Name = n;
     IsComputer = false;
 }