private static void AutoModify()
 {
     Debug.Log("auto modify file and class...");
     CollectAttributeUtil.InitialCollectModifyAttribute();
     CreateParticalClass();
     ChangOrginalClass();
 }
 //
 // Create console window, register callbacks
 //
 void Awake()
 {
     DontDestroyOnLoad(gameObject);
     CollectAttributeUtil.InitialCollectModifyAttribute();
     Debug.Log("Console Started");
 }