public ClosetItem(ClosetItemRecord record) { Record = record; }
public ErrorEnum CreateCharacter(SimpleClient client, CreateCharacterMessage message, int countCharacters) { if (countCharacters > 2) { return(ErrorEnum.ERR_NOCREATE); } if (!m_nameCheckerRegex.IsMatch(message.name)) { return(ErrorEnum.ERR_NOCREATE); } if (IsCharacterNameExist(message.name)) { return(ErrorEnum.ERR_PLAYER_EXIST); } BreedRecord breed = BreedManager.Instance.GetBreedByJobId(message.job); if (breed == null) { return(ErrorEnum.ERR_NOCREATE); } try { CharacterRecord record = new CharacterRecord() { AccountId = client.Account.Id, Slot = countCharacters, Name = message.name, HD_MD5 = message.hd_md5, SceneId = breed.StartMap, Sex = message.sex == 1, X = breed.StartX, Y = breed.StartY, Z = breed.StartZ, Level = 1, Experience = 60, Job = breed.Job, Money = (uint)breed.StartMoney, HP = breed.StartHP, DamageTaken = 0, Strenght = breed.StartStrenght, Stamina = breed.StartStamina, Dexterity = breed.StartDexterity, Intelligence = breed.StartIntelligence, SPI = breed.StartSPI, HairMesh = message.hair_mesh, HairColor = (uint)message.hair_color, HeadMesh = message.head_mesh, City_Code = message.city_code, Constellation = message.constellation, Country = message.country, SN_Card = message.sn_card, Card_Type = message.card_type, HD_SN = message.hd_sn, Bin_Account = message.bin_account, BlockTime = DateTime.MinValue, DeletedDate = null }; Database.Insert(record); ClosetItemRecord[] closets = new ClosetItemRecord[5]; for (int i = 0; i < message.closets.Count(); i++) { closets[i] = new ClosetItemRecord { ClosetItemId = message.closets[i].id, OwnerId = record.Id, Equipped = true, Slot = i + 1 }; } foreach (var closet in closets) { Database.Insert(closet); } client.Character = new Character(record) { Client = client }; client.Account.LoadRecord(); return(ErrorEnum.ERR_SUCCESS); } catch (Exception exception) { ConsoleUtils.WriteMessageDB(exception.Message); return(ErrorEnum.ERR_NOCREATE); } }