public Cat2IdleToHideTransition() { var Cat2 = GameObject.Find("Cat2").transform; var puppy = GameObject.Find("Puppy").transform; condition = new ClosenessCondition(Cat2, puppy, 20f); }
public Cat2HideToWaitTransition() { var cat = GameObject.Find("Cat2").transform; var hideout = GameObject.Find("Hideout2").transform; condition = new ClosenessCondition(cat, hideout, 0.1f); }
public Cat1ReturnToOriginToHideTransition() { var cat1 = GameObject.Find("Cat1").transform; var puppy = GameObject.Find("Puppy").transform; condition = new ClosenessCondition(cat1, puppy, 20f); }
public Cat1ReturnToOriginToIdleTransition() { var cat = GameObject.Find("Cat1").transform; var origin = GameObject.Find("OriginCat1").transform; condition = new ClosenessCondition(cat, origin, 0.1f); }
public PuppyReturnBallToIdleTransition() { var puppy = GameObject.Find("Puppy").transform; var player = GameObject.Find("Player").transform; condition = new ClosenessCondition(puppy, player, 3f); }
public PuppyFollowBallToReturnBallTransition() { var puppy = GameObject.Find("Puppy").transform; var ball = GameObject.Find("Ball").transform; condition = new ClosenessCondition(puppy, ball, 0.5f); }