private static void Character_Delete(byte Index, NetIncomingMessage Data) { byte Character = Data.ReadByte(); string Name = Lists.Player[Index].Character[Character].Name; // Verifica se o Character existe if (string.IsNullOrEmpty(Name)) { return; } // Deleta o Character Sending.Alert(Index, "The character '" + Name + "' has been deleted.", false); Write.Characters(Read.Characters_Names().Replace(":;" + Name + ":", ":")); Clean.Player_Character(Index, Character); // Salva o Character Sending.Characters(Index); Write.Player(Index); }