public override void CommitEntry(IStateOwner pOwner, string sCurrentEntry) { pOwner.CurrentState = _PreviousState; if (Cheat.ProcessCheat(sCurrentEntry, pOwner)) { TetrisGame.Soundman.PlaySound("right", pOwner.Settings.std.EffectVolume); } else { TetrisGame.Soundman.PlaySound("wrong", pOwner.Settings.std.EffectVolume); } }