public PlayerMoveControllerPhysics(CharacterView view, SpriteAnimator spriteAnimator, GameSettings settings) { _characterView = view; _spriteAnimator = spriteAnimator; _contactsPoller = new ContactsPoller(_characterView.GetComponent <Collider2D>()); _settings = settings; _characterRigidbody = _characterView.GetComponent <Rigidbody2D>(); }