public SkillGroupControl(CharacterOptions objOptions, bool blnCareer = false) { InitializeComponent(); LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this); _blnCareer = blnCareer; _objOptions = objOptions; }
private static void LoadCharacterOptions() { s_dicLoadedCharacterOptions.Clear(); foreach (XPathNavigator xmlBuiltInSetting in XmlManager.LoadXPath("settings.xml").CreateNavigator().Select("/chummer/settings/setting")) { CharacterOptions objNewCharacterOptions = new CharacterOptions(); if (objNewCharacterOptions.Load(xmlBuiltInSetting) && (!objNewCharacterOptions.BuildMethodIsLifeModule || GlobalOptions.LifeModuleEnabled)) { s_dicLoadedCharacterOptions.TryAdd(objNewCharacterOptions.SourceId, objNewCharacterOptions); } } string strSettingsPath = Path.Combine(Utils.GetStartupPath, "settings"); if (Directory.Exists(strSettingsPath)) { foreach (string strSettingsFilePath in Directory.EnumerateFiles(strSettingsPath, "*.xml")) { string strSettingName = Path.GetFileName(strSettingsFilePath); CharacterOptions objNewCharacterOptions = new CharacterOptions(); if (objNewCharacterOptions.Load(strSettingName, false) && (!objNewCharacterOptions.BuildMethodIsLifeModule || GlobalOptions.LifeModuleEnabled)) { s_dicLoadedCharacterOptions.TryAdd(strSettingName, objNewCharacterOptions); } } } }
/// <summary> /// Creates a list with CharacterRoot for every member in given guild. /// To avoid calling the wow api more than 100 times per second, this method limits the list of guild members (integer) to take. /// </summary> /// <param name="guildMembers">List with guildmembers</param> /// <param name="characterOptions">Options for CharacterRoot</param> /// <param name="levelThreshold">Take only members above or equal to this integer</param> /// <param name="membersToTake">How many members should be returned (mind the 100 calls per second cap)</param> /// <returns>List filled with characterRoot</returns> public async Task <List <CharacterRoot> > GetCharactersInGuildAsync( IEnumerable <GuildMember> guildMembers, CharacterOptions characterOptions, int levelThreshold, int membersToTake) { ////var guild = GetGuild(guildName, GuildOptions.Members, _Realm); var characterList = new List <CharacterRoot>(); var order = from guildMemberLevel in guildMembers orderby guildMemberLevel.Character.Level descending select guildMemberLevel; var downloadTasksQuery = from member in order.Take(membersToTake) where member.Character.Level >= levelThreshold select this.GetCharacterAsync( member.Character.Name, characterOptions, Realm); var downloadTasks = downloadTasksQuery.ToList(); while (downloadTasks.Count > 0) { var finishedTask = await Task.WhenAny(downloadTasks); downloadTasks.Remove(finishedTask); var character = await finishedTask; characterList.Add(character); } return(characterList); }
public frmExpense(CharacterOptions objCharacterOptions) { _objCharacterOptions = objCharacterOptions; InitializeComponent(); this.TranslateWinForm(); // Determine the DateTime format and use that to display the date field (removing seconds since they're not important). if (GlobalOptions.CustomDateTimeFormats) { datDate.CustomFormat = GlobalOptions.DatesIncludeTime ? GlobalOptions.CustomDateFormat + GlobalOptions.CustomTimeFormat : GlobalOptions.CustomDateFormat; } else { DateTimeFormatInfo objDateTimeInfo = GlobalOptions.CultureInfo.DateTimeFormat; datDate.CustomFormat = GlobalOptions.DatesIncludeTime ? objDateTimeInfo.FullDateTimePattern.FastEscapeOnceFromEnd(":ss") : objDateTimeInfo.LongDatePattern; } datDate.Value = DateTime.Now; txtDescription.Text = LanguageManager.GetString("String_ExpenseDefault"); }
public static Character GetCharacter(string realm, string name, CharacterOptions options) { Character character = Characters.Exists(c => (c.Name == name) && (c.Realm == realm)) ? Characters.Find(c => (c.Name == name) && (c.Realm == realm)) : ApiClient.GetCharacter(realm, name, options); return character; }
public CharacterShared(Character objCharacter) { _objCharacter = objCharacter; _objOptions = _objCharacter.Options; _objCharacter.CharacterNameChanged += objCharacter_CharacterNameChanged; _gunneryCached = new Lazy <Skill>(() => _objCharacter.SkillsSection.GetActiveSkill("Gunnery")); }
//grabs all relevent UI components on children void SetUI() { GameObject heightholder = transform.GetChild(0).gameObject; _heightText = heightholder.transform.GetChild(0).GetComponent <Text>(); _timeline = transform.GetChild(1).gameObject; _timeRef = _timeline.GetComponent <BattleTimeLine>(); _timeRef.Init(this); _shortHolder = transform.GetChild(2).gameObject; _shortPort = _shortHolder.transform.GetChild(0).GetComponent <Image>(); _shortHealth = _shortHolder.transform.GetChild(1).GetComponent <Text>(); _shortMana = _shortHolder.transform.GetChild(2).GetComponent <Text>(); _shortHolder.SetActive(false); _optionsRef = transform.GetChild(3).GetComponent <CharacterOptions>(); _optionsRef.Init(); _detailHolder = transform.GetChild(4).GetComponent <CharacterDescription>(); _detailHolder.Init(); _endingHolder = transform.GetChild(5).GetComponent <BattleEnding>(); _endingHolder.Init(); _initialized = true; _timeRef.ContinueFight(); }
public static System.Text.StringBuilder GetRandomStringBuilder(int count, CharacterOptions options) { System.Text.StringBuilder sb = new System.Text.StringBuilder(count); sb.Append(GetRandomChars(count, options)); return(sb); }
/// <summary> /// Creates a list with CharacterRoot for every member in given guild using an array with the names of those members. /// </summary> /// <param name="guildMembers">string array with guildmembers</param> /// <param name="characterOptions"></param> /// <returns>HashSet filled with characterRoot objects</returns> public async Task <HashSet <CharacterRoot> > GetCharactersInGuildAsync( string[] guildMembers, CharacterOptions characterOptions) { var memberHashSet = new HashSet <string>(guildMembers); var characterHashSet = new HashSet <CharacterRoot>(); var downloadTasks = new HashSet <Task <CharacterRoot> >(); for (int i = 0; i < memberHashSet.Count; i++) { downloadTasks.Add(this.GetCharacterAsync(memberHashSet.ElementAt(i), characterOptions, this.Realm)); } while (downloadTasks.Count > 0) { var finishedTask = await Task.WhenAny(downloadTasks); downloadTasks.Remove(finishedTask); var finished = await finishedTask; characterHashSet.Add(finished); } return(characterHashSet); }
public static string buildOptionalQuery(CharacterOptions characterOptions) { string query = "&fields="; List<string> tmp = new List<string>(); if ((characterOptions & CharacterOptions.GetGuild) == CharacterOptions.GetGuild) tmp.Add("guild"); if ((characterOptions & CharacterOptions.GetStats) == CharacterOptions.GetStats) tmp.Add("stats"); if ((characterOptions & CharacterOptions.GetTalents) == CharacterOptions.GetTalents) tmp.Add("talents"); if ((characterOptions & CharacterOptions.GetItems) == CharacterOptions.GetItems) tmp.Add("items"); if ((characterOptions & CharacterOptions.GetReputation) == CharacterOptions.GetReputation) tmp.Add("reputation"); if ((characterOptions & CharacterOptions.GetTitles) == CharacterOptions.GetTitles) tmp.Add("titles"); if ((characterOptions & CharacterOptions.GetProfessions) == CharacterOptions.GetProfessions) tmp.Add("professions"); if ((characterOptions & CharacterOptions.GetAppearance) == CharacterOptions.GetAppearance) tmp.Add("appearance"); if ((characterOptions & CharacterOptions.GetCompanions) == CharacterOptions.GetCompanions) tmp.Add("companions"); if ((characterOptions & CharacterOptions.GetMounts) == CharacterOptions.GetMounts) tmp.Add("mounts"); if ((characterOptions & CharacterOptions.GetPets) == CharacterOptions.GetPets) tmp.Add("pets"); if ((characterOptions & CharacterOptions.GetAchievements) == CharacterOptions.GetAchievements) tmp.Add("achievements"); if ((characterOptions & CharacterOptions.GetProgression) == CharacterOptions.GetProgression) tmp.Add("progression"); if ((characterOptions & CharacterOptions.GetFeed) == CharacterOptions.GetFeed) tmp.Add("feed"); if ((characterOptions & CharacterOptions.GetPvP) == CharacterOptions.GetPvP) tmp.Add("pvp"); if ((characterOptions & CharacterOptions.GetQuests) == CharacterOptions.GetQuests) tmp.Add("quests"); if (tmp.Count == 0) return string.Empty; query += string.Join(",", tmp.ToArray()); return query; }
public void LoginCharacter(Button button) { CharacterOptions options = button.transform.parent.GetComponent <CharacterOptions>(); characterId = options.characterId; //Debug.Log("Using character " + characterId); CharacterApi.instance.SetCharacter(characterId, this); }
//Initialize Ability Options public void Init(BattleUI bat, CharacterOptions opt) { _battleRef = bat; _optionsRef = opt; _selectedChar = null; _hidden = true; SetUI(); }
public static Character GetCharacter(string realm, string name, CharacterOptions options) { Character character = Characters.Exists(c => (c.Name == name) && (c.Realm == realm)) ? Characters.Find(c => (c.Name == name) && (c.Realm == realm)) : ApiClient.GetCharacter(realm, name, options); return(character); }
public frmSelectBP(Character objCharacter, bool blnUseCurrentValues = false) { _objCharacter = objCharacter; _objOptions = _objCharacter.Options; _blnUseCurrentValues = blnUseCurrentValues; InitializeComponent(); LanguageManager.Instance.Load(this); // Populate the Build Method list. List <ListItem> lstBuildMethod = new List <ListItem>(); //ListItem objBP = new ListItem(); //objBP.Value = "BP"; //objBP.Name = LanguageManager.Instance.GetString("String_BP"); //ListItem objKarma = new ListItem(); //objKarma.Value = "Karma"; //objKarma.Name = LanguageManager.Instance.GetString("String_Karma"); ListItem objPriority = new ListItem(); objPriority.Value = "Priority"; objPriority.Name = LanguageManager.Instance.GetString("String_Priority"); //lstBuildMethod.Add(objBP); //lstBuildMethod.Add(objKarma); lstBuildMethod.Add(objPriority); cboBuildMethod.DataSource = lstBuildMethod; cboBuildMethod.ValueMember = "Value"; cboBuildMethod.DisplayMember = "Name"; cboBuildMethod.SelectedValue = _objOptions.BuildMethod; nudBP.Value = _objOptions.BuildPoints; nudMaxAvail.Value = _objOptions.Availability; toolTip1.SetToolTip(chkIgnoreRules, LanguageManager.Instance.GetString("Tip_SelectBP_IgnoreRules")); if (blnUseCurrentValues) { //if (objCharacter.BuildMethod == CharacterBuildMethod.Karma) //{ // cboBuildMethod.SelectedValue = "Karma"; // nudBP.Value = objCharacter.BuildKarma; //} //else if (objCharacter.BuildMethod == CharacterBuildMethod.BP) //{ // cboBuildMethod.SelectedValue = "BP"; // nudBP.Value = objCharacter.BuildPoints; //} cboBuildMethod.SelectedValue = "Priority"; nudBP.Value = objCharacter.BuildKarma; nudMaxAvail.Value = objCharacter.MaximumAvailability; cboBuildMethod.Enabled = false; } }
public Character GetCharacter(Region region, string realm, string name, CharacterOptions characterOptions) { Character character; TryGetData <Character>( string.Format(@"{0}/wow/character/{1}/{2}?locale={3}{4}&apikey={5}", Host, realm, name, Locale, CharacterUtility.buildOptionalQuery(characterOptions), APIKey), out character); return(character); }
/// <summary> /// Returns a random char that is not c /// </summary> public static char GetRandomOtherChar(char c, CharacterOptions options) { switch (options) { case CharacterOptions.ASCII: return(GetRandomOtherASCIIChar(c)); default: return(GetRandomOtherUnicodeChar(c)); } }
public static void GetRandomChars(char[] chars, int index, int count, CharacterOptions options) { if (0 != (options & CharacterOptions.Surrogates)) { GetRandomCharsWithSurrogates(chars, index, count); } if (0 != (options & CharacterOptions.ASCII)) { GetRandomASCIIChars(chars, index, count); } else { GetRandomCharsWithoutSurrogates(chars, index, count); } }
public frmExpense(CharacterOptions objCharacterOptions) { _objCharacterOptions = objCharacterOptions; InitializeComponent(); LanguageManager.TranslateWinForm(GlobalOptions.Language, this); // Determine the DateTime format and use that to display the date field (removing seconds since they're not important). DateTimeFormatInfo objDateTimeInfo = GlobalOptions.CultureInfo.DateTimeFormat; datDate.CustomFormat = GlobalOptions.DatesIncludeTime ? objDateTimeInfo.FullDateTimePattern.Replace(":ss", string.Empty) : objDateTimeInfo.LongDatePattern; datDate.Value = DateTime.Now; txtDescription.Text = LanguageManager.GetString("String_ExpenseDefault", GlobalOptions.Language); }
public static char[] GetRandomChars(int count, CharacterOptions options) { if (0 != (options & CharacterOptions.Surrogates)) { return(GetRandomCharsWithSurrogates(count)); } if (0 != (options & CharacterOptions.ASCII)) { return(GetRandomASCIIChars(count)); } else { return(GetRandomCharsWithoutSurrogates(count)); } }
/// <summary> /// /// </summary> /// <param name="name">The Characters name</param> /// <param name="characterOptions">What characteroptions should be set (enum)</param> /// <param name="realm"></param> /// <returns>CharacterRoot object</returns> public CharacterRoot GetCharacter(string name, CharacterOptions characterOptions, string realm) { var character = new CharacterRoot(); var url = string.Format(@"{0}/wow/character/{1}/{2}?locale={3}{4}&apikey={5}", _Host, realm, name, _Locale, CharacterFields.BuildOptionalFields(characterOptions), _APIKey); character = json.GetDataFromURL <CharacterRoot>(url); return(character); }
/// <summary> /// Gets data about a character. /// </summary> /// <param name="name">The Characters name.</param> /// <param name="characterOptions">What characteroptions should be set (enum).</param> /// <param name="realm">The realm this character exists on.</param> /// <returns>CharacterRoot object</returns> public async Task <CharacterRoot> GetCharacterAsync(string name, CharacterOptions characterOptions, string realm) { var character = new CharacterRoot(); var url = string.Format( @"{0}/wow/character/{1}/{2}?locale={3}{4}&apikey={5}", _Host, realm, name, _Locale, CharacterFields.BuildOptionalFields(characterOptions), _APIKey); character = await this.jsonUtility.GetDataFromURLAsync <CharacterRoot>(url); return(character); }
private static void LoadCharacterOptions() { s_intDicLoadedCharacterOptionsLoadedStatus = 0; try { s_dicLoadedCharacterOptions.Clear(); if (Utils.IsDesignerMode || Utils.IsRunningInVisualStudio) { s_dicLoadedCharacterOptions.TryAdd(GlobalOptions.DefaultCharacterOption, new CharacterOptions()); return; } IEnumerable <XPathNavigator> xmlSettingsIterator = XmlManager.LoadXPath("settings.xml") .Select("/chummer/settings/setting").Cast <XPathNavigator>(); Parallel.ForEach(xmlSettingsIterator, xmlBuiltInSetting => { CharacterOptions objNewCharacterOptions = new CharacterOptions(); if (objNewCharacterOptions.Load(xmlBuiltInSetting) && (!objNewCharacterOptions.BuildMethodIsLifeModule || GlobalOptions.LifeModuleEnabled)) { s_dicLoadedCharacterOptions.TryAdd(objNewCharacterOptions.SourceId, objNewCharacterOptions); } }); string strSettingsPath = Path.Combine(Utils.GetStartupPath, "settings"); if (Directory.Exists(strSettingsPath)) { Parallel.ForEach(Directory.EnumerateFiles(strSettingsPath, "*.xml"), strSettingsFilePath => { string strSettingName = Path.GetFileName(strSettingsFilePath); CharacterOptions objNewCharacterOptions = new CharacterOptions(); if (objNewCharacterOptions.Load(strSettingName, false) && (!objNewCharacterOptions.BuildMethodIsLifeModule || GlobalOptions.LifeModuleEnabled)) { s_dicLoadedCharacterOptions.TryAdd(strSettingName, objNewCharacterOptions); } }); } } finally { s_intDicLoadedCharacterOptionsLoadedStatus = 1; } }
static Character MakeCharacter(CharacterGenerator characterGenerator, Dice dice, string selectedArchetype, string selectedRank, string selectedRace) { var options = new CharacterOptions(characterGenerator); //Archetypes if (selectedArchetype == null) { options.SelectedArchetype = null; } else { options.SelectedArchetype = characterGenerator.Archetypes.SingleOrDefault(a => a.Name == selectedArchetype); } //Ranks if (selectedRank == null) { options.SelectedRank = null; } else { options.SelectedRank = characterGenerator.Ranks.SingleOrDefault(a => a.Name == selectedRank); } //Race if (selectedRace == null) { options.SelectedRace = null; } else { options.SelectedRace = characterGenerator.Races.SingleOrDefault(a => a.Name == selectedRace); } return(characterGenerator.GenerateCharacter(options, dice)); }
/// <summary> /// Fill the list of CyberwareGrades from the XML files. /// </summary> /// <param name="objSource">Source to load the Grades from, either Bioware or Cyberware.</param> public void LoadList(Improvement.ImprovementSource objSource, CharacterOptions objCharacterOptions = null) { _lstGrades.Clear(); string strXmlFile = "cyberware.xml"; if (objSource == Improvement.ImprovementSource.Bioware) { strXmlFile = "bioware.xml"; } XmlDocument objXMlDocument = XmlManager.Load(strXmlFile); string strBookFilter = string.Empty; if (objCharacterOptions != null) { strBookFilter = "[(" + objCharacterOptions.BookXPath() + ")]"; } foreach (XmlNode objNode in objXMlDocument.SelectNodes("/chummer/grades/grade" + strBookFilter)) { Grade objGrade = new Grade(); objGrade.Load(objNode); _lstGrades.Add(objGrade); } }
public InitiationGrade(Character objCharacter) { // Create the GUID for the new InitiationGrade. _guiID = Guid.NewGuid(); _objOptions = objCharacter.Options; }
//done (could use more testing) #region Character /// <summary> /// Get character. Use this if you have set the realm in ApiClient. /// </summary> /// <param name="name">The Characters name</param> /// <param name="characterOptions">What characteroptions should be set (enum)</param> /// <returns>CharacterRoot object</returns> public CharacterRoot GetCharacter(string name, CharacterOptions characterOptions) { return(this.GetCharacter(name, characterOptions, _Realm)); }
public frmSelectBuildMethod(Character objCharacter, bool blnUseCurrentValues = false) { _objCharacter = objCharacter; _objOptions = _objCharacter.Options; _blnUseCurrentValues = blnUseCurrentValues; InitializeComponent(); LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this); // Populate the Build Method list. List <ListItem> lstBuildMethod = new List <ListItem>(); ListItem objKarma = new ListItem(); objKarma.Value = "Karma"; objKarma.Name = LanguageManager.Instance.GetString("String_Karma"); ListItem objPriority = new ListItem(); objPriority.Value = "Priority"; objPriority.Name = LanguageManager.Instance.GetString("String_Priority"); ListItem objSumtoTen = new ListItem(); objSumtoTen.Value = "SumtoTen"; objSumtoTen.Name = LanguageManager.Instance.GetString("String_SumtoTen"); if (GlobalOptions.Instance.LifeModuleEnabled) { ListItem objLifeModule = new ListItem(); objLifeModule.Value = "LifeModule"; objLifeModule.Name = LanguageManager.Instance.GetString("String_LifeModule"); lstBuildMethod.Add(objLifeModule); } lstBuildMethod.Add(objPriority); lstBuildMethod.Add(objKarma); lstBuildMethod.Add(objSumtoTen); cboBuildMethod.BeginUpdate(); cboBuildMethod.ValueMember = "Value"; cboBuildMethod.DisplayMember = "Name"; cboBuildMethod.DataSource = lstBuildMethod; cboBuildMethod.SelectedValue = _objOptions.BuildMethod; cboBuildMethod.EndUpdate(); nudKarma.Value = _objOptions.BuildPoints; nudMaxAvail.Value = _objOptions.Availability; // Load the Priority information. XmlDocument objXmlDocumentGameplayOptions = XmlManager.Instance.Load("gameplayoptions.xml"); // Populate the Gameplay Options list. string strDefault = string.Empty; XmlNodeList objXmlGameplayOptionList = objXmlDocumentGameplayOptions.SelectNodes("/chummer/gameplayoptions/gameplayoption"); foreach (XmlNode objXmlGameplayOption in objXmlGameplayOptionList) { string strName = objXmlGameplayOption["name"].InnerText; if (objXmlGameplayOption["default"]?.InnerText == "yes") { strDefault = strName; } ListItem lstGameplay = new ListItem(); cboGamePlay.Items.Add(strName); } cboGamePlay.Text = strDefault; XmlNode objXmlSelectedGameplayOption = objXmlDocumentGameplayOptions.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + cboGamePlay.Text + "\"]"); intQualityLimits = Convert.ToInt32(objXmlSelectedGameplayOption["karma"].InnerText); intNuyenBP = Convert.ToInt32(objXmlSelectedGameplayOption["maxnuyen"].InnerText); toolTip1.SetToolTip(chkIgnoreRules, LanguageManager.Instance.GetString("Tip_SelectKarma_IgnoreRules")); if (blnUseCurrentValues) { cboBuildMethod.SelectedValue = "Karma"; nudKarma.Value = objCharacter.BuildKarma; nudMaxAvail.Value = objCharacter.MaximumAvailability; cboBuildMethod.Enabled = false; } }
public frmSelectBuildMethod(Character objCharacter, bool blnUseCurrentValues = false) { _objCharacter = objCharacter; _objOptions = _objCharacter.Options; _blnUseCurrentValues = blnUseCurrentValues; InitializeComponent(); LanguageManager.TranslateWinForm(GlobalOptions.Language, this); // Populate the Build Method list. List <ListItem> lstBuildMethod = new List <ListItem> { new ListItem("Karma", LanguageManager.GetString("String_Karma", GlobalOptions.Language)), new ListItem("Priority", LanguageManager.GetString("String_Priority", GlobalOptions.Language)), new ListItem("SumtoTen", LanguageManager.GetString("String_SumtoTen", GlobalOptions.Language)), }; if (GlobalOptions.LifeModuleEnabled) { lstBuildMethod.Add(new ListItem("LifeModule", LanguageManager.GetString("String_LifeModule", GlobalOptions.Language))); } cboBuildMethod.BeginUpdate(); cboBuildMethod.ValueMember = "Value"; cboBuildMethod.DisplayMember = "Name"; cboBuildMethod.DataSource = lstBuildMethod; cboBuildMethod.SelectedValue = _objOptions.BuildMethod; cboBuildMethod.EndUpdate(); nudKarma.Value = _objOptions.BuildPoints; nudMaxAvail.Value = _objOptions.Availability; // Populate the Gameplay Options list. XmlDocument objXmlDocumentGameplayOptions = XmlManager.Load("gameplayoptions.xml"); XmlNodeList objXmlGameplayOptionList = objXmlDocumentGameplayOptions.SelectNodes("/chummer/gameplayoptions/gameplayoption"); List <ListItem> lstGameplayOptions = new List <ListItem>(); foreach (XmlNode objXmlGameplayOption in objXmlGameplayOptionList) { string strName = objXmlGameplayOption["name"].InnerText; if (objXmlGameplayOption["default"]?.InnerText == bool.TrueString) { _strDefaultOption = strName; } lstGameplayOptions.Add(new ListItem(strName, objXmlGameplayOption["translate"]?.InnerText ?? strName)); } cboGamePlay.BeginUpdate(); cboGamePlay.ValueMember = "Value"; cboGamePlay.DisplayMember = "Name"; cboGamePlay.DataSource = lstGameplayOptions; cboGamePlay.SelectedValue = _strDefaultOption; cboGamePlay.EndUpdate(); toolTip1.SetToolTip(chkIgnoreRules, LanguageManager.GetString("Tip_SelectKarma_IgnoreRules", GlobalOptions.Language)); if (blnUseCurrentValues) { cboGamePlay.SelectedValue = _objCharacter.GameplayOption; if (cboGamePlay.SelectedIndex == -1) { cboGamePlay.SelectedValue = _strDefaultOption; } cboBuildMethod.Enabled = false; cboBuildMethod.SelectedValue = _objCharacter.BuildMethod.ToString(); nudKarma.Value = objCharacter.BuildKarma; nudMaxNuyen.Value = decNuyenBP = _objCharacter.NuyenMaximumBP; intQualityLimits = _objCharacter.GameplayOptionQualityLimit; chkIgnoreRules.Checked = _objCharacter.IgnoreRules; nudMaxAvail.Value = objCharacter.MaximumAvailability; nudSumtoTen.Value = objCharacter.SumtoTen; } else { XmlNode objXmlSelectedGameplayOption = objXmlDocumentGameplayOptions.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + cboGamePlay.SelectedValue.ToString() + "\"]"); intQualityLimits = Convert.ToInt32(objXmlSelectedGameplayOption["karma"].InnerText); decNuyenBP = Convert.ToDecimal(objXmlSelectedGameplayOption["maxnuyen"].InnerText, GlobalOptions.InvariantCultureInfo); } }
public Character GetCharacter(string realm, string name, CharacterOptions characterOptions) { return(GetCharacter(Region, realm, name, characterOptions)); }
public static string GetRandomString(int count, CharacterOptions options) { return(new string(GetRandomChars(count, options))); }
public frmSelectBP(Character objCharacter, bool blnUseCurrentValues = false) { _objCharacter = objCharacter; _objOptions = _objCharacter.Options; _blnUseCurrentValues = blnUseCurrentValues; InitializeComponent(); LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this); // Populate the Build Method list. List <ListItem> lstBuildMethod = new List <ListItem>(); ListItem objKarma = new ListItem(); objKarma.Value = "Karma"; objKarma.Name = LanguageManager.Instance.GetString("String_Karma"); ListItem objPriority = new ListItem(); objPriority.Value = "Priority"; objPriority.Name = LanguageManager.Instance.GetString("String_Priority"); ListItem objSumtoTen = new ListItem(); objSumtoTen.Value = "SumtoTen"; objSumtoTen.Name = LanguageManager.Instance.GetString("String_SumtoTen"); lstBuildMethod.Add(objKarma); lstBuildMethod.Add(objPriority); lstBuildMethod.Add(objSumtoTen); cboBuildMethod.DataSource = lstBuildMethod; cboBuildMethod.ValueMember = "Value"; cboBuildMethod.DisplayMember = "Name"; cboBuildMethod.SelectedValue = _objOptions.BuildMethod; nudKarma.Value = _objOptions.BuildPoints; nudMaxAvail.Value = _objOptions.Availability; // Load the Priority information. XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("priorities.xml"); // Populate the Gameplay Options list. string strDefault = ""; XmlNodeList objXmlGameplayOptionList = objXmlDocumentPriority.SelectNodes("/chummer/gameplayoptions/gameplayoption"); foreach (XmlNode objXmlGameplayOption in objXmlGameplayOptionList) { string strName = objXmlGameplayOption["name"].InnerText; try { if (objXmlGameplayOption["default"].InnerText == "yes") { strDefault = strName; } } catch { } ListItem lstGameplay = new ListItem(); cboGamePlay.Items.Add(strName); } cboGamePlay.Text = strDefault; toolTip1.SetToolTip(chkIgnoreRules, LanguageManager.Instance.GetString("Tip_SelectKarma_IgnoreRules")); if (blnUseCurrentValues) { cboBuildMethod.SelectedValue = "Karma"; nudKarma.Value = objCharacter.BuildKarma; nudMaxAvail.Value = objCharacter.MaximumAvailability; cboBuildMethod.Enabled = false; } }
/// <summary> /// Gets data about a character. /// </summary> /// <param name="name">The Characters name.</param> /// <param name="characterOptions">What characteroptions should be set (enum).</param> /// <param name="realm">The realm this character exists on.</param> /// <returns>CharacterRoot object</returns> public async Task <CharacterRoot> GetCharacterAsync(string name, CharacterOptions characterOptions, string realm) { var url = $"{Host}/wow/character/{realm}/{name}?locale={Locale}{CharacterFields.BuildOptionalFields(characterOptions)}&apikey={APIKey}"; return(await this._jsonUtility.GetDataFromURLAsync <CharacterRoot>(url)); }