protected override void Awake() { leaveButton.onClick.AddListener(Leave); charsButton.onClick.AddListener(() => characterWindow.SetActive(true)); closeButton.onClick.AddListener(() => characterWindow.SetActive(false)); mapController.SetCallback(OnRoomChanged); charInfoController.SetData(OnHeroChanged); navigation.SetData(navigationEntries, navigationEntries[0]); }
protected override void Awake() { closeButton.onClick.AddListener(() => ViewUtility.ShowThenHide <CharacterOverviewView, CharactersView>()); navigation.SetData(navigationEntries, navigationEntries[0]); charInfoController.SetData(OnHeroChanged); }