void Awake() { audioSource = GetComponent<AudioSource> (); shootingSounds = Resources.LoadAll<AudioClip>("Audio/Projectiles/Short"); player = FindObjectOfType<CharacterMusicSystem> (); shotQueue = new Queue<Transform> (); beat = FindObjectOfType<BeatMatcher> (); }
private void Awake() { beat = FindObjectOfType<BeatMatcher> (); m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_Anim = GetComponent<Animator>(); m_Rigidbody2D = GetComponent<Rigidbody2D>(); rayMask |= 1 << LayerMask.NameToLayer ("Destructible"); rayMask |= 1 << LayerMask.NameToLayer ("Unpassable"); platformMask |= 1 << LayerMask.NameToLayer ("Platform"); beat = FindObjectOfType<BeatMatcher> (); inputBuffer = new Queue<Direction> (); musicSystem = GetComponent<CharacterMusicSystem> (); scoreCounter = FindObjectOfType<ScoreCounter> (); teleportParticle = Resources.Load<GameObject> ("ParticleEffects/TeleportParticle"); dashParticle = Resources.Load<GameObject>("ParticleEffects/DashParticle"); ringParticle = Resources.Load<GameObject> ("ParticleEffects/RingParticle"); }
void Awake() { player = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterMusicSystem> (); }