Inheritance: MonoBehaviour, Quanter
Exemple #1
0
	void Awake() {
		audioSource = GetComponent<AudioSource> ();
		shootingSounds = Resources.LoadAll<AudioClip>("Audio/Projectiles/Short");
		player = FindObjectOfType<CharacterMusicSystem> ();
		shotQueue = new Queue<Transform> ();
		beat = FindObjectOfType<BeatMatcher> ();
	}
		private void Awake()
        {
			beat = FindObjectOfType<BeatMatcher> ();
            m_GroundCheck = transform.Find("GroundCheck");
            m_CeilingCheck = transform.Find("CeilingCheck");
            m_Anim = GetComponent<Animator>();
            m_Rigidbody2D = GetComponent<Rigidbody2D>();
			rayMask |= 1 << LayerMask.NameToLayer ("Destructible");
			rayMask |= 1 << LayerMask.NameToLayer ("Unpassable");
			platformMask |= 1 << LayerMask.NameToLayer ("Platform");
			beat = FindObjectOfType<BeatMatcher> ();
			inputBuffer = new Queue<Direction> ();
			musicSystem = GetComponent<CharacterMusicSystem> ();
			scoreCounter = FindObjectOfType<ScoreCounter> ();
			teleportParticle = Resources.Load<GameObject> ("ParticleEffects/TeleportParticle");
			dashParticle = Resources.Load<GameObject>("ParticleEffects/DashParticle");
			ringParticle = Resources.Load<GameObject> ("ParticleEffects/RingParticle");
		}
	void Awake() {
		player = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterMusicSystem> ();
	}