Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        CharacterMovement.AddMovementInput(Vector3.right * Input.GetAxis(MovementInputAxis));
        if (Input.GetAxis(JumpInputAxis) > 0 != _jumpPressed)
        {
            _jumpPressed = Input.GetAxis(JumpInputAxis) > 0;

            if (_jumpPressed)
            {
                CharacterMovement.Jump();
            }
        }
    }