public void SetInspectorHealth(Transform tf) { CharCombatController combatController = tf.GetComponentInChildren <CharCombatController>(); if (combatController == null) { healthSlider.SetActive(false); } else { healthSlider.SetActive(true); Slider mySlider = healthSlider.GetComponent <Slider>(); mySlider.maxValue = combatController.BaseHealth; mySlider.value = combatController.Health; } }
// Use this for initialization void Start() { charCombatController = GetComponent <CharCombatController>(); playerCharacter = FindObjectOfType <PlayerCharacter>(); }