Exemple #1
0
        public void HandleAck(ArraySegment <byte> payload)
        {
            // Read the sequence number
            ushort sequence = (ushort)(payload.Array[payload.Offset] | (ushort)(payload.Array[payload.Offset + 1] << 8));
            // Read the raw fragment data
            ushort encodedFragment = (ushort)(payload.Array[payload.Offset + 2] | (ushort)(payload.Array[payload.Offset + 3] << 8));
            // The fragmentId is the last 15 least significant bits
            ushort fragment = (ushort)(encodedFragment & 32767);
            // IsFinal is the most significant bit
            bool isFinal = (ushort)((encodedFragment & 32768) >> 15) == 1;

            lock (_sendLock)
            {
                if (_sendSequencer.TryGet(sequence, out PendingOutgoingPacketFragmented value) && value.Fragments.VirtualCount > fragment && value.Fragments.Pointers[fragment] != null)
                {
                    // Dealloc the memory held by the sequencer for the packet
                    ((PendingOutgoingFragment)value.Fragments.Pointers[fragment]).DeAlloc(memoryManager);

                    // TODO: Remove roundtripping from channeled packets and make specific ping-pong packets

                    // Get the roundtrp
                    ulong roundtrip = (ulong)Math.Round((NetTime.Now - ((PendingOutgoingFragment)value.Fragments.Pointers[fragment]).FirstSent).TotalMilliseconds);

                    // Report to the connection
                    connection.AddRoundtripSample(roundtrip);

                    // Kill the fragment packet
                    value.Fragments.Pointers[fragment] = null;

                    bool hasAllocatedAndAliveFragments = false;
                    for (int i = 0; i < value.Fragments.VirtualCount; i++)
                    {
                        if (value.Fragments.Pointers[i] != null)
                        {
                            hasAllocatedAndAliveFragments = true;
                            break;
                        }
                    }

                    if (!hasAllocatedAndAliveFragments)
                    {
                        // Notify user that the packet was acked
                        ChannelRouter.HandlePacketAckedByRemote(connection, channelId, value.NotificationKey);

                        // Dealloc the wrapper packet
                        value.DeAlloc(memoryManager);

                        // Kill the wrapper packet
                        _sendSequencer.Remove(sequence);

                        if (sequence == (ushort)(_outgoingLowestAckedSequence + 1))
                        {
                            // This was the next one.
                            _outgoingLowestAckedSequence++;
                        }
                    }
                }

                // Loop from the lowest ack we got
                for (ushort i = _outgoingLowestAckedSequence; !_sendSequencer.TryGet(i, out value) && SequencingUtils.Distance(i, _lastOutgoingSequence, sizeof(ushort)) <= 0; i++)
                {
                    _outgoingLowestAckedSequence = i;
                }

                // Check if we can start draining pending pool
                while (_pendingSends.Count > 0 && _sendSequencer.CanSet((ushort)(_lastOutgoingSequence + 1)))
                {
                    // Dequeue the pending
                    PendingSend pending = _pendingSends.Dequeue();

                    // Sequence it
                    CreateOutgoingMessageInternal(new ArraySegment <byte>(pending.Memory.Buffer, (int)pending.Memory.VirtualOffset, (int)pending.Memory.VirtualCount), pending.NoMerge, pending.NotificationKey);

                    // Dealloc
                    memoryManager.DeAlloc(pending.Memory);
                }
            }
        }
Exemple #2
0
        private void CreateOutgoingMessageInternal(ArraySegment <byte> payload, bool noMerge, ulong notificationKey)
        {
            if (payload.Count > connection.MTU)
            {
                if (Logging.CurrentLogLevel <= LogLevel.Error)
                {
                    Logging.LogError("Tried to send message that was too large. Use a fragmented channel instead. [Size=" + payload.Count + "] [MaxMessageSize=" + config.MaxFragments + "]");
                }
                return;
            }

            if (!_sendSequencer.CanSet((ushort)(_lastOutgoingSequence + 1)))
            {
                if (Logging.CurrentLogLevel <= LogLevel.Warning)
                {
                    Logging.LogWarning("Outgoing packet window is exhausted. Expect delays");
                }

                // Alloc memory
                HeapMemory memory = memoryManager.AllocHeapMemory((uint)payload.Count);

                // Copy the payload
                Buffer.BlockCopy(payload.Array, payload.Offset, memory.Buffer, 0, payload.Count);

                // Enqueue it
                _pendingSends.Enqueue(new PendingSend()
                {
                    Memory          = memory,
                    NoMerge         = noMerge,
                    NotificationKey = notificationKey
                });
            }
            else
            {
                // Increment the sequence number
                _lastOutgoingSequence++;

                // Allocate the memory
                HeapMemory memory = memoryManager.AllocHeapMemory((uint)payload.Count + 4);

                // Write headers
                memory.Buffer[0] = HeaderPacker.Pack(MessageType.Data);
                memory.Buffer[1] = channelId;

                // Write the sequence
                memory.Buffer[2] = (byte)_lastOutgoingSequence;
                memory.Buffer[3] = (byte)(_lastOutgoingSequence >> 8);

                // Copy the payload
                Buffer.BlockCopy(payload.Array, payload.Offset, memory.Buffer, 4, payload.Count);

                // Add the memory to pending
                _sendSequencer.Set(_lastOutgoingSequence, new PendingOutgoingPacket()
                {
                    Attempts        = 1,
                    LastSent        = NetTime.Now,
                    FirstSent       = NetTime.Now,
                    Memory          = memory,
                    NotificationKey = notificationKey
                });

                // Allocate pointers
                HeapPointers pointers = memoryManager.AllocHeapPointers(1);

                // Point the first pointer to the memory
                pointers.Pointers[0] = memory;

                // Send the message to the router. Tell the router to NOT dealloc the memory as the channel needs it for resend purposes.
                ChannelRouter.SendMessage(pointers, false, connection, noMerge, memoryManager);
            }
        }
Exemple #3
0
        private void CreateOutgoingMessageInternal(ArraySegment <byte> payload, bool noMerge, ulong notificationKey)
        {
            // Calculate the amount of fragments required
            int fragmentsRequired = (payload.Count + (connection.MTU - 1)) / connection.MTU;

            if (fragmentsRequired >= config.MaxFragments)
            {
                if (Logging.CurrentLogLevel <= LogLevel.Error)
                {
                    Logging.LogError("Tried to create message that was too large. [Size=" + payload.Count + "] [FragmentsRequired=" + fragmentsRequired + "] [Config.MaxFragments=" + config.MaxFragments + "]");
                }
                return;
            }

            if (!_sendSequencer.CanSet((ushort)(_lastOutgoingSequence + 1)))
            {
                if (Logging.CurrentLogLevel <= LogLevel.Warning)
                {
                    Logging.LogWarning("Outgoing packet window is exhausted. Expect delays");
                }

                // Alloc memory
                HeapMemory memory = memoryManager.AllocHeapMemory((uint)payload.Count);

                // Copy the payload
                Buffer.BlockCopy(payload.Array, payload.Offset, memory.Buffer, 0, payload.Count);

                // Enqueue it
                _pendingSends.Enqueue(new PendingSend()
                {
                    Memory          = memory,
                    NoMerge         = noMerge,
                    NotificationKey = notificationKey
                });
            }
            else
            {
                // Increment the sequence number
                _lastOutgoingSequence++;

                // Alloc array
                HeapPointers memoryParts = memoryManager.AllocHeapPointers((uint)fragmentsRequired);

                int position = 0;

                for (ushort i = 0; i < fragmentsRequired; i++)
                {
                    // Calculate message size
                    int messageSize = Math.Min(connection.MTU, payload.Count - position);

                    // Allocate memory for each fragment
                    memoryParts.Pointers[memoryParts.VirtualOffset + i] = memoryManager.AllocHeapMemory((uint)(messageSize + 6));

                    // Write headers
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[0] = HeaderPacker.Pack(MessageType.Data);
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[1] = channelId;

                    // Write the sequence
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[2] = (byte)_lastOutgoingSequence;
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[3] = (byte)(_lastOutgoingSequence >> 8);

                    // Write the fragment
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[4] = (byte)(i & 32767);
                    ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer[5] = (byte)(((i & 32767) >> 8) | (byte)(i == fragmentsRequired - 1 ? 128 : 0));

                    // Write the payload
                    Buffer.BlockCopy(payload.Array, payload.Offset + position, ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i]).Buffer, 6, messageSize);

                    // Increase the position
                    position += messageSize;
                }

                // Alloc outgoing fragment structs
                HeapPointers outgoingFragments = memoryManager.AllocHeapPointers((uint)fragmentsRequired);

                for (int i = 0; i < fragmentsRequired; i++)
                {
                    // Add the memory to the outgoing sequencer array
                    outgoingFragments.Pointers[outgoingFragments.VirtualOffset + i] = new PendingOutgoingFragment()
                    {
                        Attempts  = 1,
                        LastSent  = NetTime.Now,
                        FirstSent = NetTime.Now,
                        Memory    = ((HeapMemory)memoryParts.Pointers[memoryParts.VirtualOffset + i])
                    };
                }

                // Add the memory to the outgoing sequencer
                _sendSequencer.Set(_lastOutgoingSequence, new PendingOutgoingPacketFragmented()
                {
                    Fragments       = outgoingFragments,
                    NotificationKey = notificationKey
                });

                // Send the message to the router. Tell the router to NOT dealloc the memory as the channel needs it for resend purposes.
                ChannelRouter.SendMessage(memoryParts, false, connection, noMerge, memoryManager);
            }
        }