public ChangeGameState(ChangeGameStateReason Reason) : base(0x20, new byte[0]) => this.Reason = Reason;
public override void Read() { Reason = (ChangeGameStateReason)Byte; //TODO: Update Enum Gamemode = Byte; }
public ChangeGameState(ChangeGameStateReason reason) { Reason = reason; }
public ChangeGameState(ChangeGameStateReason reason, float value) { Reason = reason; Value = value; }
public ChangeGameState(ChangeGameStateReason reason) : base(0x1F) { this.Reason = reason; }
public override void Read(Stream str) { Reason = (ChangeGameStateReason)ReadByte(str); Gamemode = ReadByte(str); }