public ChangeGameState(ChangeGameStateReason Reason) : base(0x20, new byte[0]) => this.Reason = Reason;
 public override void Read()
 {
     Reason = (ChangeGameStateReason)Byte; //TODO: Update Enum
     Gamemode = Byte;
 }
Exemple #3
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 public ChangeGameState(ChangeGameStateReason reason)
 {
     Reason = reason;
 }
 public ChangeGameState(ChangeGameStateReason reason, float value)
 {
     Reason = reason;
     Value  = value;
 }
Exemple #5
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 public ChangeGameState(ChangeGameStateReason reason) : base(0x1F)
 {
     this.Reason = reason;
 }
 public override void Read(Stream str)
 {
     Reason = (ChangeGameStateReason)ReadByte(str);
     Gamemode = ReadByte(str);
 }